Final version for VoenMed
commit
20bf003b5c
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# This .gitignore file should be placed at the root of your Unity project directory
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||||
#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
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||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
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||||
/[Oo]bj/
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||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
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||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
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||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
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||||
*.pidb
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*.booproj
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||||
*.svd
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*.pdb
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||||
*.mdb
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||||
*.opendb
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||||
*.VC.db
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||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
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||||
*.mdb.meta
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||||
|
||||
# Unity3D generated file on crash reports
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||||
sysinfo.txt
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||||
|
||||
# Builds
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*.apk
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||||
*.aab
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||||
*.unitypackage
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*.app
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||||
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# Crashlytics generated file
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||||
crashlytics-build.properties
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||||
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||||
# Packed Addressables
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||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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||||
# Temporary auto-generated Android Assets
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||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class AnimController : MonoBehaviour
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||||
{
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||||
public void PlayGame()
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||||
{
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||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
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||||
}
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||||
}
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fileFormatVersion: 2
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||||
guid: 26c41529eb47cbb498d7470ca403e828
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
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@ -0,0 +1,8 @@
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|||
fileFormatVersion: 2
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||||
guid: 131a6b21c8605f84396be9f6751fb6e3
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folderAsset: yes
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||||
DefaultImporter:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 732e7ac8133355f49a6887acf8ffc248
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 8cb108e1b517a8a448316f1b790e415c
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Load Diff
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fileFormatVersion: 2
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guid: b5fd40a083d6e4c489052438cf48f8a5
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: d0daeed5ff98fef47884ee6e85f83274
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folderAsset: yes
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userData:
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assetBundleName:
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assetBundleVariant:
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|||
using UnityEngine;
|
||||
|
||||
public class BlowBubbles : MonoBehaviour
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||||
{
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||||
[SerializeField] GameObject Glass;
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||||
[SerializeField] GameObject Bubbles;
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||||
[SerializeField] GameObject ElbowTube;
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||||
[SerializeField] Animator Anim;
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||||
|
||||
private string _establishingProcess;
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||||
private MoveGlass _moveGlass;
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||||
private DripWater _dripWater;
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||||
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||||
void Start()
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||||
{
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_establishingProcess = "";
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_moveGlass = Glass.GetComponent<MoveGlass>();
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_dripWater = ElbowTube.GetComponent<DripWater>();
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Anim = Bubbles.GetComponent<Animator>();
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}
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void Update()
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||||
{
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_establishingProcess = BlowingBubbles(_dripWater.GetDrippingProcess(), _moveGlass.GetGlassPosition());
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}
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private string BlowingBubbles(string drippingProcess, decimal glassPosition)
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{
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string establishingProcess;
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||||
if (drippingProcess.Equals("Inactive"))
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||||
{
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||||
establishingProcess = "Inactive";
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||||
Anim.SetTrigger("Stop");
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||||
}
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||||
else if (drippingProcess.Equals("SlowDrip"))
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||||
{
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||||
if (glassPosition >= 0.48m & glassPosition <= 0.56m)
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||||
{
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||||
establishingProcess = "SlowActive";
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||||
Anim.SetTrigger("PlayBlowOneBubble");
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||||
}
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||||
else if (glassPosition < 0.48m)
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||||
{
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||||
establishingProcess = "Inactive";
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||||
Anim.SetTrigger("Stop");
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||||
}
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||||
else
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||||
{
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||||
establishingProcess = "FastActive";
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||||
Anim.SetTrigger("Stop");
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||||
}
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||||
}
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||||
else if (drippingProcess.Equals("FastDrip"))
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||||
{
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||||
if (glassPosition >= 0.48m & glassPosition <= 0.56m)
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||||
{
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||||
establishingProcess = "SlowActive";
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||||
Anim.SetTrigger("PlayBlowManyBubble");
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||||
}
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||||
else if (glassPosition < 0.48m)
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||||
{
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||||
establishingProcess = "Inactive";
|
||||
Anim.SetTrigger("Stop");
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||||
}
|
||||
else
|
||||
{
|
||||
establishingProcess = "FastActive";
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||||
Anim.SetTrigger("Stop");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
establishingProcess = "Inactive";
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||||
Anim.SetTrigger("Stop");
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||||
}
|
||||
return establishingProcess;
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||||
}
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||||
|
||||
public string GetEstablishingProcess() { return _establishingProcess; }
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||||
}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: f8ef0fcc76480ac4c83006ba606151b5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,101 @@
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using UnityEngine;
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||||
|
||||
public class ChangeLiquid : MonoBehaviour
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||||
{
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||||
[SerializeField] GameObject Flask;
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||||
[SerializeField] Sprite u1;
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||||
[SerializeField] Sprite u2;
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||||
[SerializeField] Sprite u3;
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||||
[SerializeField] Sprite u4;
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||||
[SerializeField] Sprite u5;
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||||
[SerializeField] Sprite u6;
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||||
[SerializeField] Sprite u7;
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||||
[SerializeField] Sprite u8;
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||||
[SerializeField] Sprite u9;
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||||
[SerializeField] Sprite u10;
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||||
[SerializeField] Sprite u11;
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||||
[SerializeField] Sprite u12;
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||||
[SerializeField] Sprite u13;
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||||
[SerializeField] Sprite u14;
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||||
[SerializeField] Sprite u15;
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||||
[SerializeField] Sprite u16;
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||||
[SerializeField] Sprite u17;
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||||
[SerializeField] Sprite u18;
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||||
[SerializeField] Sprite u19;
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||||
[SerializeField] Sprite u20;
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||||
|
||||
private FillFlask _fillFlask;
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||||
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||||
void Start()
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||||
{
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||||
_fillFlask = Flask.GetComponent<FillFlask>();
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||||
}
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||||
|
||||
void Update()
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||||
{
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||||
switch (_fillFlask.GetFlaskFullnessValue())
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||||
{
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||||
case 4:
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||||
this.GetComponent<SpriteRenderer>().sprite = u1;
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break;
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case 9:
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this.GetComponent<SpriteRenderer>().sprite = u2;
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break;
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||||
case 14:
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||||
this.GetComponent<SpriteRenderer>().sprite = u3;
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||||
break;
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||||
case 19:
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||||
this.GetComponent<SpriteRenderer>().sprite = u4;
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||||
break;
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||||
case 24:
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||||
this.GetComponent<SpriteRenderer>().sprite = u5;
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||||
break;
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||||
case 29:
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||||
this.GetComponent<SpriteRenderer>().sprite = u6;
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||||
break;
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||||
case 34:
|
||||
this.GetComponent<SpriteRenderer>().sprite = u7;
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||||
break;
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||||
case 39:
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||||
this.GetComponent<SpriteRenderer>().sprite = u8;
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||||
break;
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||||
case 44:
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||||
this.GetComponent<SpriteRenderer>().sprite = u9;
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||||
break;
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||||
case 49:
|
||||
this.GetComponent<SpriteRenderer>().sprite = u10;
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||||
break;
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||||
case 54:
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||||
this.GetComponent<SpriteRenderer>().sprite = u11;
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||||
break;
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||||
case 59:
|
||||
this.GetComponent<SpriteRenderer>().sprite = u12;
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||||
break;
|
||||
case 64:
|
||||
this.GetComponent<SpriteRenderer>().sprite = u13;
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||||
break;
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||||
case 69:
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||||
this.GetComponent<SpriteRenderer>().sprite = u14;
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||||
break;
|
||||
case 74:
|
||||
this.GetComponent<SpriteRenderer>().sprite = u15;
|
||||
break;
|
||||
case 79:
|
||||
this.GetComponent<SpriteRenderer>().sprite = u16;
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||||
break;
|
||||
case 84:
|
||||
this.GetComponent<SpriteRenderer>().sprite = u17;
|
||||
break;
|
||||
case 89:
|
||||
this.GetComponent<SpriteRenderer>().sprite = u18;
|
||||
break;
|
||||
case 94:
|
||||
this.GetComponent<SpriteRenderer>().sprite = u19;
|
||||
break;
|
||||
case 99:
|
||||
this.GetComponent<SpriteRenderer>().sprite = u20;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
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||||
}
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@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
|
||||
guid: b45aa885a38746c40b57089b45063d89
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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@ -0,0 +1,51 @@
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|||
using UnityEngine;
|
||||
|
||||
public class DripWater : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject Valve;
|
||||
[SerializeField] GameObject Drops;
|
||||
[SerializeField] Animator Anim;
|
||||
|
||||
private string _drippingProcess;
|
||||
private ScrollValve _scrollValve;
|
||||
|
||||
void Start()
|
||||
{
|
||||
_drippingProcess = "";
|
||||
_scrollValve = Valve.GetComponent<ScrollValve>();
|
||||
Anim = Drops.GetComponent<Animator>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
_drippingProcess = DrippingWater(_scrollValve.GetValveOpeningDegree());
|
||||
}
|
||||
|
||||
private string DrippingWater(decimal valveOpeningDegree)
|
||||
{
|
||||
string drippingProcess;
|
||||
if (valveOpeningDegree >= 0.25m & valveOpeningDegree <= 0.35m)
|
||||
{
|
||||
drippingProcess = "SlowDrip";
|
||||
Anim.SetTrigger("PlaySlowDripWater");
|
||||
}
|
||||
else if (valveOpeningDegree >= 0 & valveOpeningDegree < 0.25m)
|
||||
{
|
||||
drippingProcess = "Inactive";
|
||||
Anim.SetTrigger("Stop");
|
||||
}
|
||||
else if (valveOpeningDegree <= 1 & valveOpeningDegree > 0.35m)
|
||||
{
|
||||
drippingProcess = "FastDrip";
|
||||
Anim.SetTrigger("PlayFastDripWater");
|
||||
}
|
||||
else
|
||||
{
|
||||
drippingProcess = "Inactive";
|
||||
Anim.SetTrigger("StopAll");
|
||||
}
|
||||
return drippingProcess;
|
||||
}
|
||||
|
||||
public string GetDrippingProcess() { return _drippingProcess; }
|
||||
}
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@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
|
||||
guid: 0e2b9f8d264fc3446924e978c8144112
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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|
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,14 @@
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|||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class ExitRestartGame : MonoBehaviour
|
||||
{
|
||||
public void RestartGame()
|
||||
{
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||
}
|
||||
public void ExitGame()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
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@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
|
||||
guid: d68748f66d1cc7c4aab32c351de8fb83
|
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,50 @@
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|||
using UnityEngine;
|
||||
|
||||
public class FillFlask : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject ElbowTube;
|
||||
|
||||
private float _flaskFullnessValue;
|
||||
private DripWater _dripWater;
|
||||
private float _updateDelta;
|
||||
|
||||
void Start()
|
||||
{
|
||||
_dripWater = ElbowTube.GetComponent<DripWater>();
|
||||
_flaskFullnessValue = 0f;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (_dripWater.GetDrippingProcess().Equals("SlowDrip"))
|
||||
{
|
||||
SlowFillingFlask();
|
||||
}
|
||||
else if (_dripWater.GetDrippingProcess().Equals("FastDrip"))
|
||||
{
|
||||
FastFillingFlask();
|
||||
}
|
||||
}
|
||||
|
||||
private void SlowFillingFlask()
|
||||
{
|
||||
_updateDelta += Time.deltaTime;
|
||||
if (_updateDelta >= 2f)
|
||||
{
|
||||
_updateDelta = 0f;
|
||||
_flaskFullnessValue++;
|
||||
}
|
||||
}
|
||||
|
||||
private void FastFillingFlask()
|
||||
{
|
||||
_updateDelta += Time.deltaTime;
|
||||
if (_updateDelta >= 0.2f)
|
||||
{
|
||||
_updateDelta = 0f;
|
||||
_flaskFullnessValue++;
|
||||
}
|
||||
}
|
||||
|
||||
public float GetFlaskFullnessValue() { return _flaskFullnessValue; }
|
||||
}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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folderAsset: yes
|
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userData:
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|
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assetBundleVariant:
|
|
@ -0,0 +1,179 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class InventoryManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject Cursor;
|
||||
[SerializeField] GameObject Glass;
|
||||
[SerializeField] GameObject SlotHolder;
|
||||
|
||||
public Slot[] Items;
|
||||
|
||||
private GameObject[] _slots;
|
||||
private MoveGlass _moveGlass;
|
||||
private Slot _movingSlot;
|
||||
private Slot _tempSlot;
|
||||
private Slot _originalSlot;
|
||||
private bool _isMovingItem;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_slots = new GameObject[SlotHolder.transform.childCount];
|
||||
_moveGlass = Glass.GetComponent<MoveGlass>();
|
||||
|
||||
for (int i = 0; i < SlotHolder.transform.childCount; i++)
|
||||
_slots[i] = SlotHolder.transform.GetChild(i).gameObject;
|
||||
|
||||
RefreshUI();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Cursor.SetActive(_isMovingItem);
|
||||
Cursor.transform.position = new Vector2(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
|
||||
|
||||
if (_isMovingItem)
|
||||
Cursor.GetComponent<SpriteRenderer>().sprite = _movingSlot.GetItem().itemIcon;
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
if(_isMovingItem)
|
||||
{
|
||||
EndItemMove();
|
||||
}
|
||||
else
|
||||
BeginItemMove();
|
||||
}
|
||||
}
|
||||
|
||||
#region Inventory Utils
|
||||
public void RefreshUI()
|
||||
{
|
||||
for (int i = 0; i < _slots.Length; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
_slots[i].transform.GetChild(0).GetComponent<SpriteRenderer>().enabled = true;
|
||||
_slots[i].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = Items[i].GetItem().itemIcon;
|
||||
}
|
||||
catch
|
||||
{
|
||||
_slots[i].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = null;
|
||||
_slots[i].transform.GetChild(0).GetComponent<SpriteRenderer>().enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Add(Item item )
|
||||
{
|
||||
Slot slot = Contains(item);
|
||||
for (int i = 0; i < Items.Length; i++)
|
||||
{
|
||||
if (Items[i].GetItem() == null)
|
||||
{
|
||||
Items[i].AddItem(item);
|
||||
RefreshUI();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public Slot Contains(Item item)
|
||||
{
|
||||
for (int i = 0; i < Items.Length; i++)
|
||||
{
|
||||
if (Items[i].GetItem() == item)
|
||||
return Items[i];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
#endregion Inventory Utils
|
||||
|
||||
#region Moving Stuff
|
||||
|
||||
private bool BeginItemMove()
|
||||
{
|
||||
_originalSlot = GetClosesSlot();
|
||||
if (_originalSlot == Items[0])
|
||||
{
|
||||
if (_moveGlass.GetGlassPosition() < 0.0m || _moveGlass.GetGlassPosition() > 0.46m)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (_originalSlot == null || _originalSlot.GetItem() == null)
|
||||
return false;
|
||||
|
||||
_movingSlot = new Slot(_originalSlot);
|
||||
_originalSlot.Clear();
|
||||
_isMovingItem = true;
|
||||
RefreshUI();
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool EndItemMove()
|
||||
{
|
||||
_originalSlot = GetClosesSlot();
|
||||
|
||||
if (_originalSlot == null)
|
||||
{
|
||||
Add(_movingSlot.GetItem());
|
||||
_movingSlot.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_originalSlot.GetItem() != null)
|
||||
{
|
||||
if (_originalSlot.GetItem() == _movingSlot.GetItem())
|
||||
{
|
||||
if (_originalSlot.GetItem())
|
||||
{
|
||||
_movingSlot.Clear();
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_originalSlot == Items[0])
|
||||
{
|
||||
if (_moveGlass.GetGlassPosition() < 0.0m || _moveGlass.GetGlassPosition() > 0.46m)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
_tempSlot = new Slot(_originalSlot);
|
||||
_originalSlot.AddItem(_movingSlot.GetItem());
|
||||
_movingSlot.AddItem(_tempSlot.GetItem());
|
||||
RefreshUI();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_originalSlot.AddItem(_movingSlot.GetItem());
|
||||
_movingSlot.Clear();
|
||||
}
|
||||
}
|
||||
_isMovingItem = false;
|
||||
RefreshUI();
|
||||
return true;
|
||||
}
|
||||
|
||||
private Slot GetClosesSlot()
|
||||
{
|
||||
for(int i = 0; i < _slots.Length; i++)
|
||||
{
|
||||
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
Vector2 mouseWorldPosition2D = new Vector2(mouseWorldPosition.x, mouseWorldPosition.y);
|
||||
RaycastHit2D hit = Physics2D.Raycast(mouseWorldPosition2D, Vector2.zero);
|
||||
|
||||
if (hit.collider != null && hit.collider.gameObject == _slots[i])
|
||||
{
|
||||
return Items[i];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
#endregion Moving Stuff
|
||||
}
|
|
@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,21 @@
|
|||
using UnityEngine;
|
||||
|
||||
public enum ItemType
|
||||
{
|
||||
flask_0,
|
||||
flask_01,
|
||||
flask_02,
|
||||
flask_04,
|
||||
flask_08,
|
||||
flask_16,
|
||||
flask_32
|
||||
}
|
||||
|
||||
[CreateAssetMenu(fileName = "new Item Class", menuName = "Item/Tool")]
|
||||
public class Item : ScriptableObject
|
||||
{
|
||||
[Header("Item")]
|
||||
public float itemValue;
|
||||
public Sprite itemIcon;
|
||||
public ItemType itemType;
|
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}
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@ -0,0 +1,33 @@
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|||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class Slot
|
||||
{
|
||||
[SerializeField] private Item item;
|
||||
|
||||
public Slot()
|
||||
{
|
||||
item = null;
|
||||
}
|
||||
|
||||
public Slot(Item item)
|
||||
{
|
||||
this.item = item;
|
||||
}
|
||||
|
||||
public Slot(Slot slot)
|
||||
{
|
||||
this.item = slot.GetItem();
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
this.item = null;
|
||||
}
|
||||
|
||||
public Item GetItem() { return item; }
|
||||
public void AddItem(Item item)
|
||||
{
|
||||
this.item = item;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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||||
using UnityEngine;
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||||
using UnityEngine.SceneManagement;
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||||
|
||||
public class MainMenu : MonoBehaviour
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{
|
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[SerializeField] private Animator _animator;
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public void PlayGame()
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{
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}
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public void ExitGame()
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{
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Debug.Log("The end");
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Application.Quit();
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}
|
||||
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public void BackGame()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
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}
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}
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using UnityEngine;
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public class MoveGlass : MonoBehaviour
|
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{
|
||||
private decimal _glassPosition;
|
||||
private readonly decimal _wheelSpeed = 0.02m;
|
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|
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public void Start()
|
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{
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_glassPosition = 0.0m;
|
||||
}
|
||||
|
||||
void OnMouseOver()
|
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{
|
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float scroll = Input.GetAxis("Mouse ScrollWheel");
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if (scroll < 0.0f)
|
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{
|
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if (_glassPosition <= 1.0m & _glassPosition > 0.0m)
|
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{
|
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_glassPosition -= _wheelSpeed;
|
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this.transform.Translate(0, (float)-_wheelSpeed / 2, 0);
|
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this.transform.Translate(0, (float)-_wheelSpeed / 2, 0);
|
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}
|
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}
|
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else if (scroll > 0.0f)
|
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{
|
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if (_glassPosition < 1.0m & _glassPosition >= 0.0m)
|
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{
|
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_glassPosition += _wheelSpeed;
|
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this.transform.Translate(0, (float)_wheelSpeed / 2, 0);
|
||||
this.transform.Translate(0, (float)_wheelSpeed / 2, 0);
|
||||
}
|
||||
}
|
||||
}
|
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public decimal GetGlassPosition() { return _glassPosition; }
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}
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using UnityEngine;
|
||||
|
||||
public class PressureGauge : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject Solution;
|
||||
[SerializeField] GameObject LeftState;
|
||||
[SerializeField] GameObject RightState;
|
||||
|
||||
private BlowBubbles _blowBubbles;
|
||||
private InventoryManager _inventoryManager;
|
||||
private Item _item;
|
||||
private Vector3 _startScaleLeftState;
|
||||
private Vector3 _startScaleRightState;
|
||||
private float _updateDelta;
|
||||
|
||||
void Start()
|
||||
{
|
||||
_blowBubbles = this.GetComponent<BlowBubbles>();
|
||||
_inventoryManager = Solution.GetComponent<InventoryManager>();
|
||||
_startScaleLeftState = LeftState.transform.localScale;
|
||||
_startScaleRightState = RightState.transform.localScale;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
_item = _inventoryManager.Items[0].GetItem();
|
||||
if (_item != null )
|
||||
{
|
||||
EstablishValueStates(_blowBubbles.GetEstablishingProcess(), CheckSolution(_item.itemValue));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private float CheckSolution(float concentration)
|
||||
{
|
||||
float pressureGaugePosition;
|
||||
switch (concentration)
|
||||
{
|
||||
case 0.0f:
|
||||
pressureGaugePosition = 1.5f;
|
||||
break;
|
||||
case 0.1f:
|
||||
pressureGaugePosition = 1.18f;
|
||||
break;
|
||||
case 0.2f:
|
||||
pressureGaugePosition = 1.1f;
|
||||
break;
|
||||
case 0.4f:
|
||||
pressureGaugePosition = 1.09f;
|
||||
break;
|
||||
case 0.8f:
|
||||
pressureGaugePosition = 1.08f;
|
||||
break;
|
||||
case 1.6f:
|
||||
pressureGaugePosition = 1.07f;
|
||||
break;
|
||||
case 3.2f:
|
||||
pressureGaugePosition = 1.06f;
|
||||
break;
|
||||
default:
|
||||
pressureGaugePosition = 0.0f;
|
||||
break;
|
||||
}
|
||||
return pressureGaugePosition;
|
||||
}
|
||||
|
||||
private void EstablishValueStates(string establishingProcess, float pressureGaugePosition)
|
||||
{
|
||||
if (establishingProcess.Equals("Inactive"))
|
||||
{
|
||||
LeftState.transform.localScale = _startScaleLeftState;
|
||||
RightState.transform.localScale = _startScaleRightState;
|
||||
}
|
||||
else if (establishingProcess.Equals("SlowActive"))
|
||||
{
|
||||
LeftState.transform.localScale = new Vector3(_startScaleLeftState.x, _startScaleLeftState.y / pressureGaugePosition, _startScaleLeftState.z);
|
||||
RightState.transform.localScale = new Vector3(_startScaleRightState.x, _startScaleRightState.y * pressureGaugePosition, _startScaleRightState.z);
|
||||
}
|
||||
else if (establishingProcess.Equals("FastActive"))
|
||||
{
|
||||
LeftState.transform.localScale = new Vector3(_startScaleLeftState.x, _startScaleLeftState.y / (pressureGaugePosition + 0.2f), _startScaleLeftState.z);
|
||||
RightState.transform.localScale = new Vector3(_startScaleRightState.x, _startScaleRightState.y * (pressureGaugePosition + 0.2f), _startScaleRightState.z);
|
||||
}
|
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}
|
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@ -0,0 +1,14 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class SceneTransition : MonoBehaviour
|
||||
{
|
||||
public int sceneNumber;
|
||||
public void Transition()
|
||||
{
|
||||
SceneManager.LoadScene(sceneNumber);
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}
|
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|
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|
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using UnityEngine;
|
||||
|
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public class ScrollValve : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject Flask;
|
||||
[SerializeField] GameObject Warning;
|
||||
|
||||
private decimal _valveOpeningDegree;
|
||||
private readonly decimal _wheelSpeed = 0.05m;
|
||||
private FillFlask _fillFlask;
|
||||
|
||||
void Start()
|
||||
{
|
||||
_fillFlask = Flask.GetComponent<FillFlask>();
|
||||
_valveOpeningDegree = 0.0m;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (_fillFlask.GetFlaskFullnessValue() == 100)
|
||||
{
|
||||
_valveOpeningDegree = -1.0m;
|
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Warning.SetActive(true);
|
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}
|
||||
}
|
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void OnMouseOver()
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{
|
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float scroll = Input.GetAxis("Mouse ScrollWheel");
|
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if (scroll < 0.0f)
|
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{
|
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if (_valveOpeningDegree <= 1.0m & _valveOpeningDegree > 0.0m)
|
||||
{
|
||||
_valveOpeningDegree -= _wheelSpeed;
|
||||
this.transform.Rotate(0,0, (float)_wheelSpeed*120);
|
||||
}
|
||||
}
|
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else if (scroll > 0.0f)
|
||||
{
|
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if (_valveOpeningDegree < 1.0m & _valveOpeningDegree >= 0.0m)
|
||||
{
|
||||
_valveOpeningDegree += _wheelSpeed;
|
||||
this.transform.Rotate(0, 0, (float)-_wheelSpeed*120);
|
||||
}
|
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}
|
||||
|
||||
}
|
||||
|
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public decimal GetValveOpeningDegree() { return _valveOpeningDegree; }
|
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}
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