LabExperio/Assets/Scripts/DripWater.cs

52 lines
1.4 KiB
C#

using UnityEngine;
public class DripWater : MonoBehaviour
{
[SerializeField] GameObject Valve;
[SerializeField] GameObject Drops;
[SerializeField] Animator Anim;
private string _drippingProcess;
private ScrollValve _scrollValve;
void Start()
{
_drippingProcess = "";
_scrollValve = Valve.GetComponent<ScrollValve>();
Anim = Drops.GetComponent<Animator>();
}
void Update()
{
_drippingProcess = DrippingWater(_scrollValve.GetValveOpeningDegree());
}
private string DrippingWater(decimal valveOpeningDegree)
{
string drippingProcess;
if (valveOpeningDegree >= 0.25m & valveOpeningDegree <= 0.35m)
{
drippingProcess = "SlowDrip";
Anim.SetTrigger("PlaySlowDripWater");
}
else if (valveOpeningDegree >= 0 & valveOpeningDegree < 0.25m)
{
drippingProcess = "Inactive";
Anim.SetTrigger("Stop");
}
else if (valveOpeningDegree <= 1 & valveOpeningDegree > 0.35m)
{
drippingProcess = "FastDrip";
Anim.SetTrigger("PlayFastDripWater");
}
else
{
drippingProcess = "Inactive";
Anim.SetTrigger("StopAll");
}
return drippingProcess;
}
public string GetDrippingProcess() { return _drippingProcess; }
}