using UnityEngine; public class DripWater : MonoBehaviour { [SerializeField] GameObject Valve; [SerializeField] GameObject Drops; [SerializeField] Animator Anim; private string _drippingProcess; private ScrollValve _scrollValve; void Start() { _drippingProcess = ""; _scrollValve = Valve.GetComponent(); Anim = Drops.GetComponent(); } void Update() { _drippingProcess = DrippingWater(_scrollValve.GetValveOpeningDegree()); } private string DrippingWater(decimal valveOpeningDegree) { string drippingProcess; if (valveOpeningDegree >= 0.25m & valveOpeningDegree <= 0.35m) { drippingProcess = "SlowDrip"; Anim.SetTrigger("PlaySlowDripWater"); } else if (valveOpeningDegree >= 0 & valveOpeningDegree < 0.25m) { drippingProcess = "Inactive"; Anim.SetTrigger("Stop"); } else if (valveOpeningDegree <= 1 & valveOpeningDegree > 0.35m) { drippingProcess = "FastDrip"; Anim.SetTrigger("PlayFastDripWater"); } else { drippingProcess = "Inactive"; Anim.SetTrigger("StopAll"); } return drippingProcess; } public string GetDrippingProcess() { return _drippingProcess; } }