using UnityEngine; public class ScrollValve : MonoBehaviour { [SerializeField] GameObject Flask; [SerializeField] GameObject Warning; private decimal _valveOpeningDegree; private readonly decimal _wheelSpeed = 0.05m; private FillFlask _fillFlask; void Start() { _fillFlask = Flask.GetComponent(); _valveOpeningDegree = 0.0m; } void Update() { if (_fillFlask.GetFlaskFullnessValue() == 100) { _valveOpeningDegree = -1.0m; Warning.SetActive(true); } } void OnMouseOver() { float scroll = Input.GetAxis("Mouse ScrollWheel"); if (scroll < 0.0f) { if (_valveOpeningDegree <= 1.0m & _valveOpeningDegree > 0.0m) { _valveOpeningDegree -= _wheelSpeed; this.transform.Rotate(0,0, (float)_wheelSpeed*120); } } else if (scroll > 0.0f) { if (_valveOpeningDegree < 1.0m & _valveOpeningDegree >= 0.0m) { _valveOpeningDegree += _wheelSpeed; this.transform.Rotate(0, 0, (float)-_wheelSpeed*120); } } } public decimal GetValveOpeningDegree() { return _valveOpeningDegree; } }