using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { [SerializeField] private Animator _animator; public void PlayGame() { _animator.enabled = true; } public void ExitGame() { Debug.Log("The end"); Application.Quit(); } public void BackGame() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1); } }