Merge pull request #1426 from dpalou/MOBILE-2179
MOBILE-2179 scorm: Always check completion when leaving player
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				| @ -61,6 +61,7 @@ export class AddonModScormIndexComponent extends CoreCourseModuleMainActivityCom | ||||
|     protected lastAttempt: number; // Last attempt.
 | ||||
|     protected lastIsOffline: boolean; // Whether the last attempt is offline.
 | ||||
|     protected hasPlayed = false; // Whether the user has opened the player page.
 | ||||
|     protected syncDueToPlayerLeft = false; // Whether a sync was due to the user leaving the player.
 | ||||
| 
 | ||||
|     constructor(injector: Injector, protected scormProvider: AddonModScormProvider, @Optional() protected content: Content, | ||||
|             protected scormHelper: AddonModScormHelperProvider, protected scormOffline: AddonModScormOfflineProvider, | ||||
| @ -327,11 +328,14 @@ export class AddonModScormIndexComponent extends CoreCourseModuleMainActivityCom | ||||
|      * @return {boolean}        If suceed or not. | ||||
|      */ | ||||
|     protected hasSyncSucceed(result: any): boolean { | ||||
|         if (result.updated) { | ||||
|             // Check completion status.
 | ||||
|         if (result.updated || this.syncDueToPlayerLeft) { | ||||
|             // Check completion status if something was sent or the user just left the player.
 | ||||
|             // If the user plays the SCORM in online we don't know if he sent data or not, so always check completion.
 | ||||
|             this.checkCompletion(); | ||||
|         } | ||||
| 
 | ||||
|         this.syncDueToPlayerLeft = false; | ||||
| 
 | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
| @ -343,6 +347,7 @@ export class AddonModScormIndexComponent extends CoreCourseModuleMainActivityCom | ||||
| 
 | ||||
|         if (this.hasPlayed) { | ||||
|             this.hasPlayed = false; | ||||
|             this.syncDueToPlayerLeft = true; | ||||
|             this.scormOptions.newAttempt = false; // Uncheck new attempt.
 | ||||
| 
 | ||||
|             // Add a delay to make sure the player has started the last writing calls so we can detect conflicts.
 | ||||
|  | ||||
| @ -3,10 +3,10 @@ | ||||
|         <p>{{ 'addon.mod_scorm.dataattemptshown' | translate:{number: attemptToContinue} }}</p> | ||||
|     </ion-item> | ||||
|     <ion-item text-center *ngIf="isBrowse"> | ||||
|         <p>{{ 'addon.mod_scorm.mod_scorm.browsemode' }}</p> | ||||
|         <p>{{ 'addon.mod_scorm.browsemode' | translate }}</p> | ||||
|     </ion-item> | ||||
|     <ion-item text-center *ngIf="isReview"> | ||||
|         <p>{{ 'addon.mod_scorm.mod_scorm.reviewmode' }}</p> | ||||
|         <p>{{ 'addon.mod_scorm.reviewmode' | translate }}</p> | ||||
|     </ion-item> | ||||
| 
 | ||||
|     <!-- List of SCOs. --> | ||||
|  | ||||
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