MOBILE-3320 behat: Improve element locators
parent
98e5a63eb6
commit
3ce506ea01
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@ -11,13 +11,13 @@
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*
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*
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* @param {string} text Information to log
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* @param {string} text Information to log
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*/
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*/
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var log = function(text) {
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var log = function() {
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var now = new Date();
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var now = new Date();
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var nowFormatted = String(now.getHours()).padStart(2, '0') + ':' +
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var nowFormatted = String(now.getHours()).padStart(2, '0') + ':' +
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String(now.getMinutes()).padStart(2, '0') + ':' +
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String(now.getMinutes()).padStart(2, '0') + ':' +
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String(now.getSeconds()).padStart(2, '0') + '.' +
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String(now.getSeconds()).padStart(2, '0') + '.' +
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String(now.getMilliseconds()).padStart(2, '0');
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String(now.getMilliseconds()).padStart(2, '0');
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console.log('BEHAT: ' + nowFormatted + ' ' + text); // eslint-disable-line no-console
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console.log('BEHAT: ' + nowFormatted, ...arguments); // eslint-disable-line no-console
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};
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};
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/**
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/**
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@ -185,13 +185,14 @@
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if (element.getAttribute('aria-hidden') === 'true' || getComputedStyle(element).display === 'none')
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if (element.getAttribute('aria-hidden') === 'true' || getComputedStyle(element).display === 'none')
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return false;
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return false;
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if (element.parentElement === container)
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const parentElement = getParentElement(element);
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if (parentElement === container)
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return true;
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return true;
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if (!element.parentElement)
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if (!parentElement)
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return false;
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return false;
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return isElementVisible(element.parentElement, container);
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return isElementVisible(parentElement, container);
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};
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};
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/**
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/**
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@ -210,10 +211,11 @@
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)
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)
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return true;
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return true;
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if (!element.parentElement || element.parentElement === container)
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const parentElement = getParentElement(element);
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if (!parentElement || parentElement === container)
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return false;
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return false;
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return isElementSelected(element.parentElement, container);
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return isElementSelected(parentElement, container);
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};
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};
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/**
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/**
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@ -352,19 +354,28 @@
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return [...uniqueElements];
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return [...uniqueElements];
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};
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};
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/**
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* Get parent element, including Shadow DOM parents.
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*
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* @param {HTMLElement} element Element.
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* @return {HTMLElement} Parent element.
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*/
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var getParentElement = function(element) {
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return element.parentElement ?? element.getRootNode()?.host ?? null;
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};
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/**
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/**
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* Function to find elements based on their text or Aria label.
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* Function to find elements based on their text or Aria label.
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*
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*
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* @param {string} text Text (full or partial)
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* @param {object} locator Element locator.
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* @param {string} [near] Optional 'near' text - if specified, must have a single match on page
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* @return {HTMLElement} Found elements
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* @return {HTMLElement} Found elements
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*/
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*/
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var findElementsBasedOnText = function(text, near) {
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var findElementsBasedOnText = function(locator) {
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const topContainer = document.querySelector('ion-alert, ion-popover, ion-action-sheet, core-ion-tab.show-tab ion-page.show-page, ion-page.show-page, html');
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const topContainer = document.querySelector('ion-alert, ion-popover, ion-action-sheet, core-ion-tab.show-tab ion-page.show-page, ion-page.show-page, html');
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let container = topContainer;
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let container = topContainer;
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if (topContainer && near) {
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if (topContainer && locator.near) {
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const nearElements = findElementsBasedOnText(near);
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const nearElements = findElementsBasedOnText(locator.near);
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if (nearElements.length === 0) {
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if (nearElements.length === 0) {
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throw new Error('There was no match for near text')
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throw new Error('There was no match for near text')
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@ -375,19 +386,22 @@
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throw new Error('Too many matches for near text');
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throw new Error('Too many matches for near text');
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}
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}
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container = nearElementsAncestors[0].parentElement;
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container = getParentElement(nearElementsAncestors[0]);
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} else {
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} else {
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container = nearElements[0].parentElement;
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container = getParentElement(nearElements[0]);
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}
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}
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}
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}
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do {
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do {
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const elements = findElementsBasedOnTextWithin(container, text);
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const elements = findElementsBasedOnTextWithin(container, locator.text);
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const filteredElements = locator.selector
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? elements.filter(element => element.matches(locator.selector))
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: elements;
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if (elements.length > 0) {
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if (filteredElements.length > 0) {
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return elements;
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return filteredElements;
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}
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}
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} while ((container = container.parentElement) && container !== topContainer);
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} while ((container = getParentElement(container)) && container !== topContainer);
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return [];
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return [];
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};
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};
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@ -444,10 +458,13 @@
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} else {
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} else {
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switch (button) {
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switch (button) {
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case 'back':
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case 'back':
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foundButton = findElementsBasedOnText('Back')[0];
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foundButton = findElementsBasedOnText({ text: 'Back' })[0];
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break;
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break;
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case 'main menu':
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case 'main menu':
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foundButton = findElementsBasedOnText('more', 'Notifications')[0];
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foundButton = findElementsBasedOnText({
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text: 'more',
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near: { text: 'Notifications' },
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})[0];
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break;
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break;
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default:
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default:
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return 'ERROR: Unsupported standard button type';
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return 'ERROR: Unsupported standard button type';
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@ -500,15 +517,14 @@
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/**
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/**
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* Function to find an arbitrary item based on its text or aria label.
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* Function to find an arbitrary item based on its text or aria label.
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*
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*
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* @param {string} text Text (full or partial)
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* @param {object} locator Element locator.
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* @param {string} [near] Optional 'near' text
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* @return {string} OK if successful, or ERROR: followed by message
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* @return {string} OK if successful, or ERROR: followed by message
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*/
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*/
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var behatFind = function(text, near) {
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var behatFind = function(locator) {
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log(`Action - Find ${text}`);
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log('Action - Find', locator);
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try {
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try {
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const element = findElementsBasedOnText(text, near)[0];
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const element = findElementsBasedOnText(locator)[0];
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if (!element) {
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if (!element) {
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return 'ERROR: No matches for text';
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return 'ERROR: No matches for text';
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@ -540,15 +556,14 @@
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/**
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/**
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* Check whether an item is selected or not.
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* Check whether an item is selected or not.
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*
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*
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* @param {string} text Text (full or partial)
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* @param {object} locator Element locator.
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* @param {string} near Optional 'near' text
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* @return {string} YES or NO if successful, or ERROR: followed by message
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* @return {string} YES or NO if successful, or ERROR: followed by message
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*/
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*/
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var behatIsSelected = function(text, near) {
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var behatIsSelected = function(locator) {
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log(`Action - Is Selected: "${text}"${near ? ` near "${near}"`: ''}`);
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log('Action - Is Selected', locator);
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try {
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try {
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const element = findElementsBasedOnText(text, near)[0];
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const element = findElementsBasedOnText(locator)[0];
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return isElementSelected(element, document.body) ? 'YES' : 'NO';
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return isElementSelected(element, document.body) ? 'YES' : 'NO';
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} catch (error) {
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} catch (error) {
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@ -559,16 +574,15 @@
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/**
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/**
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* Function to press arbitrary item based on its text or Aria label.
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* Function to press arbitrary item based on its text or Aria label.
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*
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*
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* @param {string} text Text (full or partial)
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* @param {object} locator Element locator.
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* @param {string} near Optional 'near' text
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* @return {string} OK if successful, or ERROR: followed by message
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* @return {string} OK if successful, or ERROR: followed by message
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*/
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*/
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var behatPress = function(text, near) {
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var behatPress = function(locator) {
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log('Action - Press ' + text + (near === undefined ? '' : ' - near ' + near));
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log('Action - Press', locator);
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var found;
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var found;
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try {
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try {
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found = findElementsBasedOnText(text, near)[0];
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found = findElementsBasedOnText(locator)[0];
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if (!found) {
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if (!found) {
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return 'ERROR: No matches for text';
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return 'ERROR: No matches for text';
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return 'ERROR: No matches for text';
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return 'ERROR: No matches for text';
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}
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}
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} else {
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} else {
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const elements = findElementsBasedOnText(field);
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found = findElementsBasedOnText({ text: field, selector: 'input, textarea' })[0];
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var found = elements.filter(element => element.matches('input, textarea'))[0];
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if (!found) {
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if (!found) {
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return 'ERROR: No matches for text';
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return 'ERROR: No matches for text';
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@ -103,18 +103,15 @@ class behat_app extends behat_base {
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/**
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/**
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* Finds elements in the app.
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* Finds elements in the app.
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*
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*
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* @Then /^I should(?P<not_boolean> not)? find "(?P<text_string>(?:[^"]|\\")*)"(?: near "(?P<near_string>(?:[^"]|\\")*)")? in the app$/
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* @Then /^I should( not)? find (".+") in the app$/
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* @param string $not
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* @param bool $not
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* @param string $text
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* @param object $locator
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* @param string $near
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*/
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*/
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public function i_find_in_the_app($not, $text='', $near='') {
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public function i_find_in_the_app(bool $not, object $locator) {
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$not = !empty($not);
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$locatorjson = json_encode($locator);
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$text = addslashes_js($text);
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$near = addslashes_js($near);
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$this->spin(function() use ($not, $text, $near) {
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$this->spin(function() use ($not, $locatorjson) {
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$result = $this->evaluate_script("return window.behat.find(\"$text\", \"$near\");");
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$result = $this->evaluate_script("return window.behat.find($locatorjson);");
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if ($not && $result === 'OK') {
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if ($not && $result === 'OK') {
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throw new DriverException('Error, found an item that should not be found');
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throw new DriverException('Error, found an item that should not be found');
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return true;
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return true;
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});
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});
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$this->wait_for_pending_js();
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$this->wait_for_pending_js();
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}
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}
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/**
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/**
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* Check if elements are selected in the app.
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* Check if elements are selected in the app.
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*
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*
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* @Then /^"(?P<text_string>(?:[^"]|\\")*)"(?: near "(?P<near_string>(?:[^"]|\\")*)")? should(?P<not_boolean> not)? be selected in the app$/
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* @Then /^(".+") should( not)? be selected in the app$/
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* @param string $text
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* @param object $locator
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* @param bool $not
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*/
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*/
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public function be_selected_in_the_app($text, $near='', $not='') {
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public function be_selected_in_the_app(object $locator, bool $not = false) {
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$not = !empty($not);
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$locatorjson = json_encode($locator);
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$text = addslashes_js($text);
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$near = addslashes_js($near);
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$this->spin(function() use ($not, $text, $near) {
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$this->spin(function() use ($locatorjson, $not) {
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$result = $this->evaluate_script("return window.behat.isSelected(\"$text\", \"$near\");");
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$result = $this->evaluate_script("return window.behat.isSelected($locatorjson);");
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switch ($result) {
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switch ($result) {
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case 'YES':
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case 'YES':
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return true;
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return true;
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});
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});
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$this->wait_for_pending_js();
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$this->wait_for_pending_js();
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}
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}
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@ -403,7 +401,7 @@ class behat_app extends behat_base {
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: $page->find('xpath', '//core-login-site-onboarding');
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: $page->find('xpath', '//core-login-site-onboarding');
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if ($element) {
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if ($element) {
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$this->i_press_in_the_app('Skip');
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$this->i_press_in_the_app($this->parse_element_locator('"Skip"'));
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}
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}
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// Login screen found.
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// Login screen found.
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@ -431,7 +429,7 @@ class behat_app extends behat_base {
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global $CFG;
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global $CFG;
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$this->i_set_the_field_in_the_app($this->islegacy ? 'campus.example.edu' : 'Your site', $CFG->wwwroot);
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$this->i_set_the_field_in_the_app($this->islegacy ? 'campus.example.edu' : 'Your site', $CFG->wwwroot);
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$this->i_press_in_the_app($this->islegacy ? 'Connect!' : 'Connect to your site');
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$this->i_press_in_the_app($this->parse_element_locator($this->islegacy ? '"Connect!"' : '"Connect to your site"'));
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$this->wait_for_pending_js();
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$this->wait_for_pending_js();
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}
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}
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@ -448,7 +446,7 @@ class behat_app extends behat_base {
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// Note there are two 'Log in' texts visible (the title and the button) so we have to use
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// Note there are two 'Log in' texts visible (the title and the button) so we have to use
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// a 'near' value here.
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// a 'near' value here.
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$this->i_press_in_the_app('Log in', 'Forgotten');
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$this->i_press_in_the_app($this->parse_element_locator('"Log in" near "Forgotten"'));
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// Wait until the main page appears.
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// Wait until the main page appears.
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$this->spin(
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$this->spin(
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/**
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/**
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* Presses standard buttons in the app.
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* Presses standard buttons in the app.
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*
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*
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* @Given /^I press the (?P<button_name>back|main menu|page menu) button in the app$/
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* @Given /^I press the (back|main menu|page menu) button in the app$/
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* @param string $button Button type
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* @param string $button Button type
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* @throws DriverException If the button push doesn't work
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* @throws DriverException If the button push doesn't work
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*/
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*/
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public function i_press_the_standard_button_in_the_app(string $button) {
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public function i_press_the_standard_button_in_the_app(string $button) {
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$this->spin(function($context, $args) use ($button) {
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$this->spin(function() use ($button) {
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$result = $this->evaluate_script("return window.behat.pressStandard('{$button}');");
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$result = $this->evaluate_script("return window.behat.pressStandard('$button');");
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if ($result !== 'OK') {
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if ($result !== 'OK') {
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throw new DriverException('Error pressing standard button - ' . $result);
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throw new DriverException('Error pressing standard button - ' . $result);
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}
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}
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return true;
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return true;
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});
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});
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$this->wait_for_pending_js();
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$this->wait_for_pending_js();
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}
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}
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@ -519,13 +520,16 @@ class behat_app extends behat_base {
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* @throws DriverException If there isn't a popup to close
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* @throws DriverException If there isn't a popup to close
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*/
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*/
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public function i_close_the_popup_in_the_app() {
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public function i_close_the_popup_in_the_app() {
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$this->spin(function($context, $args) {
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$this->spin(function() {
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$result = $this->evaluate_script("return window.behat.closePopup();");
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$result = $this->evaluate_script("return window.behat.closePopup();");
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if ($result !== 'OK') {
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if ($result !== 'OK') {
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throw new DriverException('Error closing popup - ' . $result);
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throw new DriverException('Error closing popup - ' . $result);
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}
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}
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return true;
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return true;
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});
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});
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$this->wait_for_pending_js();
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$this->wait_for_pending_js();
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}
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}
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@ -535,13 +539,24 @@ class behat_app extends behat_base {
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* Note it is difficult to use the standard 'click on' or 'press' steps because those do not
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* Note it is difficult to use the standard 'click on' or 'press' steps because those do not
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* distinguish visible items and the app always has many non-visible items in the DOM.
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* distinguish visible items and the app always has many non-visible items in the DOM.
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*
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*
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* @Then /^I press "(?P<text_string>(?:[^"]|\\")*)"(?: near "(?P<near_string>(?:[^"]|\\")*)")? in the app$/
|
* @Then /^I press (".+") in the app$/
|
||||||
* @param string $text Text identifying click target
|
* @param object $locator Element locator
|
||||||
* @param string $near Text identifying a nearby unique piece of text
|
|
||||||
* @throws DriverException If the press doesn't work
|
* @throws DriverException If the press doesn't work
|
||||||
*/
|
*/
|
||||||
public function i_press_in_the_app($text, $near='') {
|
public function i_press_in_the_app(object $locator) {
|
||||||
$this->press($text, $near);
|
$locatorjson = json_encode($locator);
|
||||||
|
|
||||||
|
$this->spin(function() use ($locatorjson) {
|
||||||
|
$result = $this->evaluate_script("return window.behat.press($locatorjson);");
|
||||||
|
|
||||||
|
if ($result !== 'OK') {
|
||||||
|
throw new DriverException('Error pressing item - ' . $result);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
});
|
||||||
|
|
||||||
|
$this->wait_for_pending_js();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -551,34 +566,32 @@ class behat_app extends behat_base {
|
||||||
* with JavaScript, and clicks may not work until they are initialized properly which may cause flaky tests due
|
* with JavaScript, and clicks may not work until they are initialized properly which may cause flaky tests due
|
||||||
* to race conditions.
|
* to race conditions.
|
||||||
*
|
*
|
||||||
* @Then /^I (?P<select_string>unselect|select) "(?P<text_string>(?:[^"]|\\")*)"(?: near "(?P<near_string>(?:[^"]|\\")*)")? in the app$/
|
* @Then /^I (unselect|select) (".+") in the app$/
|
||||||
* @param string $selectedtext Select/unselect string
|
* @param string $selectedtext
|
||||||
* @param string $text Text identifying click target
|
* @param object $locator
|
||||||
* @param string $near Text identifying a nearby unique piece of text
|
|
||||||
* @throws DriverException If the press doesn't work
|
* @throws DriverException If the press doesn't work
|
||||||
*/
|
*/
|
||||||
public function i_select_in_the_app(string $selectedtext, string $text, string $near = '') {
|
public function i_select_in_the_app(string $selectedtext, object $locator) {
|
||||||
$selected = $selectedtext === 'select' ? 'YES' : 'NO';
|
$selected = $selectedtext === 'select' ? 'YES' : 'NO';
|
||||||
$text = addslashes_js($text);
|
$locatorjson = json_encode($locator);
|
||||||
$near = addslashes_js($near);
|
|
||||||
|
|
||||||
$this->spin(function() use ($selectedtext, $selected, $text, $near) {
|
$this->spin(function() use ($selectedtext, $selected, $locatorjson) {
|
||||||
// Don't do anything if the item is already in the expected state.
|
// Don't do anything if the item is already in the expected state.
|
||||||
$result = $this->evaluate_script("return window.behat.isSelected(\"$text\", \"$near\");");
|
$result = $this->evaluate_script("return window.behat.isSelected($locatorjson);");
|
||||||
|
|
||||||
if ($result === $selected) {
|
if ($result === $selected) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Press item.
|
// Press item.
|
||||||
$result = $this->evaluate_script("return window.behat.press(\"$text\", \"$near\");");
|
$result = $this->evaluate_script("return window.behat.press($locatorjson);");
|
||||||
|
|
||||||
if ($result !== 'OK') {
|
if ($result !== 'OK') {
|
||||||
throw new DriverException('Error pressing item - ' . $result);
|
throw new DriverException('Error pressing item - ' . $result);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check that it worked as expected.
|
// Check that it worked as expected.
|
||||||
$result = $this->evaluate_script("return window.behat.isSelected(\"$text\", \"$near\");");
|
$result = $this->evaluate_script("return window.behat.isSelected($locatorjson);");
|
||||||
|
|
||||||
switch ($result) {
|
switch ($result) {
|
||||||
case 'YES':
|
case 'YES':
|
||||||
|
@ -606,54 +619,31 @@ class behat_app extends behat_base {
|
||||||
return !is_null($logininput);
|
return !is_null($logininput);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Clicks on / touches something that is visible in the app, near some other text.
|
|
||||||
*
|
|
||||||
* If the $near is specified then when there are multiple matches, it picks the one
|
|
||||||
* nearest (in DOM terms) $near. $near should be an exact match, or a partial match that only
|
|
||||||
* has one result.
|
|
||||||
*
|
|
||||||
* @param behat_base $base Behat context
|
|
||||||
* @param string $text Text identifying click target
|
|
||||||
* @param string $near Text identifying a nearby unique piece of text
|
|
||||||
* @throws DriverException If the press doesn't work
|
|
||||||
*/
|
|
||||||
protected function press(string $text, string $near = '') {
|
|
||||||
$text = addslashes_js($text);
|
|
||||||
$near = addslashes_js($near);
|
|
||||||
|
|
||||||
$this->spin(function() use ($text, $near) {
|
|
||||||
$result = $this->evaluate_script("return window.behat.press(\"$text\", \"$near\");");
|
|
||||||
|
|
||||||
if ($result !== 'OK') {
|
|
||||||
throw new DriverException('Error pressing item - ' . $result);
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
});
|
|
||||||
$this->wait_for_pending_js();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets a field to the given text value in the app.
|
* Sets a field to the given text value in the app.
|
||||||
*
|
*
|
||||||
* Currently this only works for input fields which must be identified using a partial or
|
* Currently this only works for input fields which must be identified using a partial or
|
||||||
* exact match on the placeholder text.
|
* exact match on the placeholder text.
|
||||||
*
|
*
|
||||||
* @Given /^I set the field "(?P<field_name>(?:[^"]|\\")*)" to "(?P<text_string>(?:[^"]|\\")*)" in the app$/
|
* @Given /^I set the field "((?:[^"]|\\")+)" to "((?:[^"]|\\")+)" in the app$/
|
||||||
* @param string $field Text identifying field
|
* @param string $field Text identifying field
|
||||||
* @param string $value Value for field
|
* @param string $value Value for field
|
||||||
* @throws DriverException If the field set doesn't work
|
* @throws DriverException If the field set doesn't work
|
||||||
*/
|
*/
|
||||||
public function i_set_the_field_in_the_app(string $field, string $value) {
|
public function i_set_the_field_in_the_app(string $field, string $value) {
|
||||||
$this->spin(function($context, $args) use ($field, $value) {
|
$field = addslashes_js($field);
|
||||||
$result = $this->evaluate_script('return window.behat.setField("' .
|
$value = addslashes_js($value);
|
||||||
addslashes_js($field) . '", "' . addslashes_js($value) . '");');
|
|
||||||
|
$this->spin(function() use ($field, $value) {
|
||||||
|
$result = $this->evaluate_script("return window.behat.setField(\"$field\", \"$value\");");
|
||||||
|
|
||||||
if ($result !== 'OK') {
|
if ($result !== 'OK') {
|
||||||
throw new DriverException('Error setting field - ' . $result);
|
throw new DriverException('Error setting field - ' . $result);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
});
|
});
|
||||||
|
|
||||||
$this->wait_for_pending_js();
|
$this->wait_for_pending_js();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -662,7 +652,7 @@ class behat_app extends behat_base {
|
||||||
*
|
*
|
||||||
* This can be used to see if the app went to the expected page.
|
* This can be used to see if the app went to the expected page.
|
||||||
*
|
*
|
||||||
* @Then /^the header should be "(?P<text_string>(?:[^"]|\\")*)" in the app$/
|
* @Then /^the header should be "((?:[^"]|\\")+)" in the app$/
|
||||||
* @param string $text Expected header text
|
* @param string $text Expected header text
|
||||||
* @throws DriverException If the header can't be retrieved
|
* @throws DriverException If the header can't be retrieved
|
||||||
* @throws ExpectationException If the header text is different to the expected value
|
* @throws ExpectationException If the header text is different to the expected value
|
||||||
|
@ -690,12 +680,10 @@ class behat_app extends behat_base {
|
||||||
/**
|
/**
|
||||||
* Check that the app opened a new browser tab.
|
* Check that the app opened a new browser tab.
|
||||||
*
|
*
|
||||||
* @Given /^the app should(?P<not_boolean> not)? have opened a browser tab$/
|
* @Given /^the app should( not)? have opened a browser tab$/
|
||||||
* @param string $not
|
* @param bool $not
|
||||||
*/
|
*/
|
||||||
public function the_app_should_have_opened_a_browser_tab($not = '') {
|
public function the_app_should_have_opened_a_browser_tab(bool $not) {
|
||||||
$not = !empty($not);
|
|
||||||
|
|
||||||
$this->spin(function() use ($not) {
|
$this->spin(function() use ($not) {
|
||||||
$openedbrowsertab = count($this->getSession()->getWindowNames()) === 2;
|
$openedbrowsertab = count($this->getSession()->getWindowNames()) === 2;
|
||||||
|
|
||||||
|
@ -748,11 +736,48 @@ class behat_app extends behat_base {
|
||||||
/**
|
/**
|
||||||
* Switch navigator online mode.
|
* Switch navigator online mode.
|
||||||
*
|
*
|
||||||
* @Given /^I switch offline mode to "(?P<offline_string>(?:[^"]|\\")*)"$/
|
* @Given /^I switch offline mode to "(true|false)"$/
|
||||||
* @param string $offline New value for navigator online mode
|
* @param string $offline New value for navigator online mode
|
||||||
* @throws DriverException If the navigator.online mode is not available
|
* @throws DriverException If the navigator.online mode is not available
|
||||||
*/
|
*/
|
||||||
public function i_switch_offline_mode(string $offline) {
|
public function i_switch_offline_mode(string $offline) {
|
||||||
$this->execute_script('appProvider.setForceOffline(' . $offline . ');');
|
$this->execute_script("appProvider.setForceOffline($offline);");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Parse an element locator string.
|
||||||
|
*
|
||||||
|
* @Transform /^".+"$/
|
||||||
|
* @param string $text Element locator string.
|
||||||
|
* @return object
|
||||||
|
*/
|
||||||
|
public function parse_element_locator($text): object {
|
||||||
|
preg_match('/^"((?:[^"]|\\")+?)"(?: "([^"]+?)")?(?: near "((?:[^"]|\\")+?)"(?: "([^"]+?)")?)?$/', $text, $matches);
|
||||||
|
|
||||||
|
$locator = [
|
||||||
|
'text' => str_replace('\\"', '"', $matches[1]),
|
||||||
|
'selector' => $matches[2] ?? null,
|
||||||
|
];
|
||||||
|
|
||||||
|
if (!empty($matches[3])) {
|
||||||
|
$locator['near'] = (object) [
|
||||||
|
'text' => str_replace('\\"', '"', $matches[3]),
|
||||||
|
'selector' => $matches[4] ?? null,
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
return (object) $locator;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Parse a negation string.
|
||||||
|
*
|
||||||
|
* @Transform /^not $/
|
||||||
|
* @param string $not Negation string.
|
||||||
|
* @return bool
|
||||||
|
*/
|
||||||
|
public function parse_negation(string $not): bool {
|
||||||
|
return !empty($not);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue