MDL-63977 Behat: Allow Behat testing of the Moodle mobile app

This change allows you to write and run Behat tests that cover the
mobile app. These should have the @app tag. They will be run in the
Chrome browser using an Ionic server on the local machine.

See config-dist.php for configuration settings, or full docs here:
https://docs.moodle.org/dev/Acceptance_testing_for_the_mobile_app
main
sam marshall 2018-11-12 12:11:06 +00:00
commit 2735b7ff8d
2 changed files with 1159 additions and 0 deletions

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(function() {
// Set up the M object - only pending_js is implemented.
window.M = window.M ? window.M : {};
var M = window.M;
M.util = M.util ? M.util : {};
M.util.pending_js = M.util.pending_js ? M.util.pending_js : []; // eslint-disable-line camelcase
/**
* Logs information from this Behat runtime JavaScript, including the time and the 'BEHAT'
* keyword so we can easily filter for it if needed.
*
* @param {string} text Information to log
*/
var log = function(text) {
var now = new Date();
var nowFormatted = String(now.getHours()).padStart(2, '0') + ':' +
String(now.getMinutes()).padStart(2, '0') + ':' +
String(now.getSeconds()).padStart(2, '0') + '.' +
String(now.getMilliseconds()).padStart(2, '0');
console.log('BEHAT: ' + nowFormatted + ' ' + text); // eslint-disable-line no-console
};
/**
* Run after several setTimeouts to ensure queued events are finished.
*
* @param {function} target function to run
* @param {number} count Number of times to do setTimeout (leave blank for 10)
*/
var runAfterEverything = function(target, count) {
if (count === undefined) {
count = 10;
}
setTimeout(function() {
count--;
if (count == 0) {
target();
} else {
runAfterEverything(target, count);
}
}, 0);
};
/**
* Adds a pending key to the array.
*
* @param {string} key Key to add
*/
var addPending = function(key) {
// Add a special DELAY entry whenever another entry is added.
if (window.M.util.pending_js.length == 0) {
window.M.util.pending_js.push('DELAY');
}
window.M.util.pending_js.push(key);
log('PENDING+: ' + window.M.util.pending_js);
};
/**
* Removes a pending key from the array. If this would clear the array, the actual clear only
* takes effect after the queued events are finished.
*
* @param {string} key Key to remove
*/
var removePending = function(key) {
// Remove the key immediately.
window.M.util.pending_js = window.M.util.pending_js.filter(function(x) { // eslint-disable-line camelcase
return x !== key;
});
log('PENDING-: ' + window.M.util.pending_js);
// If the only thing left is DELAY, then remove that as well, later...
if (window.M.util.pending_js.length === 1) {
runAfterEverything(function() {
// Check there isn't a spinner...
updateSpinner();
// Only remove it if the pending array is STILL empty after all that.
if (window.M.util.pending_js.length === 1) {
window.M.util.pending_js = []; // eslint-disable-line camelcase
log('PENDING-: ' + window.M.util.pending_js);
}
});
}
};
/**
* Adds a pending key to the array, but removes it after some setTimeouts finish.
*/
var addPendingDelay = function() {
addPending('...');
removePending('...');
};
// Override XMLHttpRequest to mark things pending while there is a request waiting.
var realOpen = XMLHttpRequest.prototype.open;
var requestIndex = 0;
XMLHttpRequest.prototype.open = function() {
var index = requestIndex++;
var key = 'httprequest-' + index;
// Add to the list of pending requests.
addPending(key);
// Detect when it finishes and remove it from the list.
this.addEventListener('loadend', function() {
removePending(key);
});
return realOpen.apply(this, arguments);
};
var waitingSpinner = false;
/**
* Checks if a loading spinner is present and visible; if so, adds it to the pending array
* (and if not, removes it).
*/
var updateSpinner = function() {
var spinner = document.querySelector('span.core-loading-spinner');
if (spinner && spinner.offsetParent) {
if (!waitingSpinner) {
addPending('spinner');
waitingSpinner = true;
}
} else {
if (waitingSpinner) {
removePending('spinner');
waitingSpinner = false;
}
}
};
// It would be really beautiful if you could detect CSS transitions and animations, that would
// cover almost everything, but sadly there is no way to do this because the transitionstart
// and animationcancel events are not implemented in Chrome, so we cannot detect either of
// these reliably. Instead, we have to look for any DOM changes and do horrible polling. Most
// of the animations are set to 500ms so we allow it to continue from 500ms after any DOM
// change.
var recentMutation = false;
var lastMutation;
/**
* Called from the mutation callback to remove the pending tag after 500ms if nothing else
* gets mutated.
*
* This will be called after 500ms, then every 100ms until there have been no mutation events
* for 500ms.
*/
var pollRecentMutation = function() {
if (Date.now() - lastMutation > 500) {
recentMutation = false;
removePending('dom-mutation');
} else {
setTimeout(pollRecentMutation, 100);
}
};
/**
* Mutation callback, called whenever the DOM is mutated.
*/
var mutationCallback = function() {
lastMutation = Date.now();
if (!recentMutation) {
recentMutation = true;
addPending('dom-mutation');
setTimeout(pollRecentMutation, 500);
}
// Also update the spinner presence if needed.
updateSpinner();
};
// Set listener using the mutation callback.
var observer = new MutationObserver(mutationCallback);
observer.observe(document, {attributes: true, childList: true, subtree: true});
/**
* Generic shared function to find possible xpath matches within the document, that are visible,
* and then process them using a callback function.
*
* @param {string} xpath Xpath to use
* @param {function} process Callback function that handles each matched node
*/
var findPossibleMatches = function(xpath, process) {
var matches = document.evaluate(xpath, document);
while (true) {
var match = matches.iterateNext();
if (!match) {
break;
}
// Skip invisible text nodes.
if (!match.offsetParent) {
continue;
}
process(match);
}
};
/**
* Function to find an element based on its text or Aria label.
*
* @param {string} text Text (full or partial)
* @param {string} [near] Optional 'near' text - if specified, must have a single match on page
* @return {HTMLElement} Found element
* @throws {string} Error message beginning 'ERROR:' if something went wrong
*/
var findElementBasedOnText = function(text, near) {
// Find all the elements that contain this text (and don't have a child element that
// contains it - i.e. the most specific elements).
var escapedText = text.replace('"', '""');
var exactMatches = [];
var anyMatches = [];
findPossibleMatches('//*[contains(normalize-space(.), "' + escapedText +
'") and not(child::*[contains(normalize-space(.), "' + escapedText + '")])]',
function(match) {
// Get the text. Note that innerText returns capitalised values for Android buttons
// for some reason, so we'll have to do a case-insensitive match.
var matchText = match.innerText.trim().toLowerCase();
// Let's just check - is this actually a label for something else? If so we will click
// that other thing instead.
var labelId = document.evaluate('string(ancestor-or-self::ion-label[@id][1]/@id)', match).stringValue;
if (labelId) {
var target = document.querySelector('*[aria-labelledby=' + labelId + ']');
if (target) {
match = target;
}
}
// Add to array depending on if it's an exact or partial match.
if (matchText === text.toLowerCase()) {
exactMatches.push(match);
} else {
anyMatches.push(match);
}
});
// Find all the Aria labels that contain this text.
var exactLabelMatches = [];
var anyLabelMatches = [];
findPossibleMatches('//*[@aria-label and contains(@aria-label, "' + escapedText +
'")]', function(match) {
// Add to array depending on if it's an exact or partial match.
if (match.getAttribute('aria-label').trim() === text) {
exactLabelMatches.push(match);
} else {
anyLabelMatches.push(match);
}
});
// If the 'near' text is set, use it to filter results.
var nearAncestors = [];
if (near !== undefined) {
escapedText = near.replace('"', '""');
var exactNearMatches = [];
var anyNearMatches = [];
findPossibleMatches('//*[contains(normalize-space(.), "' + escapedText +
'") and not(child::*[contains(normalize-space(.), "' + escapedText +
'")])]', function(match) {
// Get the text.
var matchText = match.innerText.trim();
// Add to array depending on if it's an exact or partial match.
if (matchText === text) {
exactNearMatches.push(match);
} else {
anyNearMatches.push(match);
}
});
var nearFound = null;
// If there is an exact text match, use that (regardless of other matches).
if (exactNearMatches.length > 1) {
throw new Error('Too many exact matches for near text');
} else if (exactNearMatches.length) {
nearFound = exactNearMatches[0];
}
if (nearFound === null) {
// If there is one partial text match, use that.
if (anyNearMatches.length > 1) {
throw new Error('Too many partial matches for near text');
} else if (anyNearMatches.length) {
nearFound = anyNearMatches[0];
}
}
if (!nearFound) {
throw new Error('No matches for near text');
}
while (nearFound) {
nearAncestors.push(nearFound);
nearFound = nearFound.parentNode;
}
/**
* Checks the number of steps up the tree from a specified node before getting to an
* ancestor of the 'near' item
*
* @param {HTMLElement} node HTML node
* @returns {number} Number of steps up, or Number.MAX_SAFE_INTEGER if it never matched
*/
var calculateNearDepth = function(node) {
var depth = 0;
while (node) {
if (nearAncestors.indexOf(node) !== -1) {
return depth;
}
node = node.parentNode;
depth++;
}
return Number.MAX_SAFE_INTEGER;
};
/**
* Reduces an array to include only the nearest in each category.
*
* @param {Array} arr Array to
* @return {Array} Array including only the items with minimum 'near' depth
*/
var filterNonNearest = function(arr) {
var nearDepth = arr.map(function(node) {
return calculateNearDepth(node);
});
var minDepth = Math.min.apply(null, nearDepth);
return arr.filter(function(element, index) {
return nearDepth[index] == minDepth;
});
};
// Filter all the category arrays.
exactMatches = filterNonNearest(exactMatches);
exactLabelMatches = filterNonNearest(exactLabelMatches);
anyMatches = filterNonNearest(anyMatches);
anyLabelMatches = filterNonNearest(anyLabelMatches);
}
// Select the resulting match. Note this 'do' loop is not really a loop, it is just so we
// can easily break out of it as soon as we find a match.
var found = null;
do {
// If there is an exact text match, use that (regardless of other matches).
if (exactMatches.length > 1) {
throw new Error('Too many exact matches for text');
} else if (exactMatches.length) {
found = exactMatches[0];
break;
}
// If there is an exact label match, use that.
if (exactLabelMatches.length > 1) {
throw new Error('Too many exact label matches for text');
} else if (exactLabelMatches.length) {
found = exactLabelMatches[0];
break;
}
// If there is one partial text match, use that.
if (anyMatches.length > 1) {
throw new Error('Too many partial matches for text');
} else if (anyMatches.length) {
found = anyMatches[0];
break;
}
// Finally if there is one partial label match, use that.
if (anyLabelMatches.length > 1) {
throw new Error('Too many partial label matches for text');
} else if (anyLabelMatches.length) {
found = anyLabelMatches[0];
break;
}
} while (false);
if (!found) {
throw new Error('No matches for text');
}
return found;
};
/**
* Function to find and click an app standard button.
*
* @param {string} button Type of button to press
* @return {string} OK if successful, or ERROR: followed by message
*/
window.behatPressStandard = function(button) {
log('Action - Click standard button: ' + button);
var selector;
switch (button) {
case 'back' :
selector = 'ion-navbar > button.back-button-md';
break;
case 'main menu' :
selector = 'page-core-mainmenu .tab-button > ion-icon[aria-label=more]';
break;
case 'page menu' :
selector = 'core-context-menu > button[aria-label=Info]';
break;
default:
return 'ERROR: Unsupported standard button type';
}
var buttons = Array.from(document.querySelectorAll(selector));
var foundButton = null;
var tooMany = false;
buttons.forEach(function(button) {
if (button.offsetParent) {
if (foundButton === null) {
foundButton = button;
} else {
tooMany = true;
}
}
});
if (!foundButton) {
return 'ERROR: Could not find button';
}
if (tooMany) {
return 'ERROR: Found too many buttons';
}
foundButton.click();
// Mark busy until the button click finishes processing.
addPendingDelay();
return 'OK';
};
/**
* When there is a popup, clicks on the backdrop.
*
* @return {string} OK if successful, or ERROR: followed by message
*/
window.behatClosePopup = function() {
log('Action - Close popup');
var backdrops = Array.from(document.querySelectorAll('ion-backdrop'));
var found = null;
var tooMany = false;
backdrops.forEach(function(backdrop) {
if (backdrop.offsetParent) {
if (found === null) {
found = backdrop;
} else {
tooMany = true;
}
}
});
if (!found) {
return 'ERROR: Could not find backdrop';
}
if (tooMany) {
return 'ERROR: Found too many backdrops';
}
found.click();
// Mark busy until the click finishes processing.
addPendingDelay();
return 'OK';
};
/**
* Function to press arbitrary item based on its text or Aria label.
*
* @param {string} text Text (full or partial)
* @param {string} near Optional 'near' text - if specified, must have a single match on page
* @return {string} OK if successful, or ERROR: followed by message
*/
window.behatPress = function(text, near) {
log('Action - Press ' + text + (near === undefined ? '' : ' - near ' + near));
var found;
try {
found = findElementBasedOnText(text, near);
} catch (error) {
return 'ERROR: ' + error.message;
}
// Simulate a mouse click on the button.
found.scrollIntoView();
var rect = found.getBoundingClientRect();
var eventOptions = {clientX: rect.left + rect.width / 2, clientY: rect.top + rect.height / 2,
bubbles: true, view: window, cancelable: true};
setTimeout(function() {
found.dispatchEvent(new MouseEvent('mousedown', eventOptions));
}, 0);
setTimeout(function() {
found.dispatchEvent(new MouseEvent('mouseup', eventOptions));
}, 0);
setTimeout(function() {
found.dispatchEvent(new MouseEvent('click', eventOptions));
}, 0);
// Mark busy until the button click finishes processing.
addPendingDelay();
return 'OK';
};
/**
* Gets the currently displayed page header.
*
* @return {string} OK: followed by header text if successful, or ERROR: followed by message.
*/
window.behatGetHeader = function() {
log('Action - Get header');
var result = null;
var resultCount = 0;
var titles = Array.from(document.querySelectorAll('ion-header ion-title'));
titles.forEach(function(title) {
if (title.offsetParent) {
result = title.innerText.trim();
resultCount++;
}
});
if (resultCount > 1) {
return 'ERROR: Too many possible titles';
} else if (!resultCount) {
return 'ERROR: No title found';
} else {
return 'OK:' + result;
}
};
/**
* Sets the text of a field to the specified value.
*
* This currently matches fields only based on the placeholder attribute.
*
* @param {string} field Field name
* @param {string} value New value
* @return {string} OK or ERROR: followed by message
*/
window.behatSetField = function(field, value) {
log('Action - Set field ' + field + ' to: ' + value);
// Find input(s) with given placeholder.
var escapedText = field.replace('"', '""');
var exactMatches = [];
var anyMatches = [];
findPossibleMatches(
'//input[contains(@placeholder, "' + escapedText + '")] |' +
'//textarea[contains(@placeholder, "' + escapedText + '")] |' +
'//core-rich-text-editor/descendant::div[contains(@data-placeholder-text, "' +
escapedText + '")]', function(match) {
// Add to array depending on if it's an exact or partial match.
var placeholder;
if (match.nodeName === 'DIV') {
placeholder = match.getAttribute('data-placeholder-text');
} else {
placeholder = match.getAttribute('placeholder');
}
if (placeholder.trim() === field) {
exactMatches.push(match);
} else {
anyMatches.push(match);
}
});
// Select the resulting match.
var found = null;
do {
// If there is an exact text match, use that (regardless of other matches).
if (exactMatches.length > 1) {
return 'ERROR: Too many exact placeholder matches for text';
} else if (exactMatches.length) {
found = exactMatches[0];
break;
}
// If there is one partial text match, use that.
if (anyMatches.length > 1) {
return 'ERROR: Too many partial placeholder matches for text';
} else if (anyMatches.length) {
found = anyMatches[0];
break;
}
} while (false);
if (!found) {
return 'ERROR: No matches for text';
}
// Functions to get/set value depending on field type.
var setValue;
var getValue;
switch (found.nodeName) {
case 'INPUT':
case 'TEXTAREA':
setValue = function(text) {
found.value = text;
};
getValue = function() {
return found.value;
};
break;
case 'DIV':
setValue = function(text) {
found.innerHTML = text;
};
getValue = function() {
return found.innerHTML;
};
break;
}
// Pretend we have cut and pasted the new text.
var event;
if (getValue() !== '') {
event = new InputEvent('input', {bubbles: true, view: window, cancelable: true,
inputType: 'devareByCut'});
setTimeout(function() {
setValue('');
found.dispatchEvent(event);
}, 0);
}
if (value !== '') {
event = new InputEvent('input', {bubbles: true, view: window, cancelable: true,
inputType: 'insertFromPaste', data: value});
setTimeout(function() {
setValue(value);
found.dispatchEvent(event);
}, 0);
}
return 'OK';
};
})();

524
behat_app.php 100644
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<?php
// This file is part of Moodle - http://moodle.org/
//
// Moodle is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Moodle is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Moodle. If not, see <http://www.gnu.org/licenses/>.
/**
* Mobile/desktop app steps definitions.
*
* @package core
* @category test
* @copyright 2018 The Open University
* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later
*/
// NOTE: no MOODLE_INTERNAL test here, this file may be required by behat before including /config.php.
require_once(__DIR__ . '/../../behat/behat_base.php');
use Behat\Mink\Exception\DriverException;
use Behat\Mink\Exception\ExpectationException;
use Behat\Behat\Hook\Scope\BeforeScenarioScope;
/**
* Mobile/desktop app steps definitions.
*
* @package core
* @category test
* @copyright 2018 The Open University
* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later
*/
class behat_app extends behat_base {
/** @var bool True if the current scenario has the app tag */
protected $apptag = false;
/** @var stdClass Object with data about launched Ionic instance (if any) */
protected static $ionicrunning = null;
/**
* Checks if the current OS is Windows, from the point of view of task-executing-and-killing.
*
* @return bool True if Windows
*/
protected static function is_windows() : bool {
return strtoupper(substr(PHP_OS, 0, 3)) === 'WIN';
}
/**
* Checks tags before each scenario.
*
* @BeforeScenario
* @param BeforeScenarioScope $scope Scope information
*/
public function check_tags(BeforeScenarioScope $scope) {
$this->apptag = in_array('app', $scope->getScenario()->getTags()) ||
in_array('app', $scope->getFeature()->getTags());
}
/**
* Opens the Moodle app in the browser.
*
* Requires JavaScript.
*
* @Given /^I enter the app$/
* @throws DriverException Issue with configuration or feature file
* @throws dml_exception Problem with Moodle setup
* @throws ExpectationException Problem with resizing window
*/
public function i_enter_the_app() {
// Restart the browser and set its size.
$this->getSession()->restart();
$this->resize_window('360x720', true);
// Prepare setup.
$this->check_behat_setup();
$this->fix_moodle_setup();
// Start Ionic server (or use existing one).
$url = $this->start_or_reuse_ionic();
// Go to page and prepare browser for app.
$this->prepare_browser($url);
}
/**
* Checks the Behat setup - tags and configuration.
*
* @throws DriverException
*/
protected function check_behat_setup() {
global $CFG;
// Check the app tag was set.
if (!$this->apptag) {
throw new DriverException('Requires @app tag on scenario or feature.');
}
// Check JavaScript is enabled.
if (!$this->running_javascript()) {
throw new DriverException('The app requires JavaScript.');
}
// Check the config settings are defined.
if (empty($CFG->behat_ionicaddress) && empty($CFG->behat_approot)) {
throw new DriverException('$CFG->behat_ionicaddress or $CFG->behat_approot must be defined.');
}
}
/**
* Fixes the Moodle admin settings to allow mobile app use (if not already correct).
*
* @throws dml_exception If there is any problem changing Moodle settings
*/
protected function fix_moodle_setup() {
global $CFG, $DB;
// Configure Moodle settings to enable app web services.
if (!$CFG->enablewebservices) {
set_config('enablewebservices', 1);
}
if (!$CFG->enablemobilewebservice) {
set_config('enablemobilewebservice', 1);
}
// Add 'Create token' and 'Use REST webservice' permissions to authenticated user role.
$userroleid = $DB->get_field('role', 'id', ['shortname' => 'user']);
$systemcontext = \context_system::instance();
role_change_permission($userroleid, $systemcontext, 'moodle/webservice:createtoken', CAP_ALLOW);
role_change_permission($userroleid, $systemcontext, 'webservice/rest:use', CAP_ALLOW);
// Check the value of the 'webserviceprotocols' config option. Due to weird behaviour
// in Behat with regard to config variables that aren't defined in a settings.php, the
// value in $CFG here may reflect a previous run, so get it direct from the database
// instead.
$field = $DB->get_field('config', 'value', ['name' => 'webserviceprotocols'], IGNORE_MISSING);
if (empty($field)) {
$protocols = [];
} else {
$protocols = explode(',', $field);
}
if (!in_array('rest', $protocols)) {
$protocols[] = 'rest';
set_config('webserviceprotocols', implode(',', $protocols));
}
// Enable mobile service.
require_once($CFG->dirroot . '/webservice/lib.php');
$webservicemanager = new webservice();
$service = $webservicemanager->get_external_service_by_shortname(
MOODLE_OFFICIAL_MOBILE_SERVICE, MUST_EXIST);
if (!$service->enabled) {
$service->enabled = 1;
$webservicemanager->update_external_service($service);
}
// If installed, also configure local_mobile plugin to enable additional features service.
$localplugins = core_component::get_plugin_list('local');
if (array_key_exists('mobile', $localplugins)) {
$service = $webservicemanager->get_external_service_by_shortname(
'local_mobile', MUST_EXIST);
if (!$service->enabled) {
$service->enabled = 1;
$webservicemanager->update_external_service($service);
}
}
}
/**
* Starts an Ionic server if necessary, or uses an existing one.
*
* @return string URL to Ionic server
* @throws DriverException If there's a system error starting Ionic
*/
protected function start_or_reuse_ionic() {
global $CFG;
if (!empty($CFG->behat_ionicaddress)) {
// Use supplied Ionic server which should already be running.
$url = $CFG->behat_ionicaddress;
} else if (self::$ionicrunning) {
// Use existing Ionic instance launched previously.
$url = self::$ionicrunning->url;
} else {
// Open Ionic process in relevant path.
$path = realpath($CFG->behat_approot);
$stderrfile = $CFG->dataroot . '/behat/ionic-stderr.log';
$prefix = '';
// Except on Windows, use 'exec' so that we get the pid of the actual Node process
// and not the shell it uses to execute. You can't do exec on Windows; there is a
// bypass_shell option but it is not the same thing and isn't usable here.
if (!self::is_windows()) {
$prefix = 'exec ';
}
$process = proc_open($prefix . 'ionic serve --no-interactive --no-open',
[['pipe', 'r'], ['pipe', 'w'], ['file', $stderrfile, 'w']], $pipes, $path);
if ($process === false) {
throw new DriverException('Error starting Ionic process');
}
fclose($pipes[0]);
// Get pid - we will need this to kill the process.
$status = proc_get_status($process);
$pid = $status['pid'];
// Read data from stdout until the server comes online.
// Note: On Windows it is impossible to read simultaneously from stderr and stdout
// because stream_select and non-blocking I/O don't work on process pipes, so that is
// why stderr was redirected to a file instead. Also, this code is simpler.
$url = null;
$stdoutlog = '';
while (true) {
$line = fgets($pipes[1], 4096);
if ($line === false) {
break;
}
$stdoutlog .= $line;
if (preg_match('~^\s*Local: (http\S*)~', $line, $matches)) {
$url = $matches[1];
break;
}
}
// If it failed, close the pipes and the process.
if (!$url) {
fclose($pipes[1]);
proc_close($process);
$logpath = $CFG->dataroot . '/behat/ionic-start.log';
$stderrlog = file_get_contents($stderrfile);
@unlink($stderrfile);
file_put_contents($logpath,
"Ionic startup log from " . date('c') .
"\n\n----STDOUT----\n$stdoutlog\n\n----STDERR----\n$stderrlog");
throw new DriverException('Unable to start Ionic. See ' . $logpath);
}
// Remember the URL, so we can reuse it next time, and other details so we can kill
// the process.
self::$ionicrunning = (object)['url' => $url, 'process' => $process, 'pipes' => $pipes,
'pid' => $pid];
}
return $url;
}
/**
* Closes Ionic (if it was started) at end of test suite.
*
* @AfterSuite
*/
public static function close_ionic() {
if (self::$ionicrunning) {
fclose(self::$ionicrunning->pipes[1]);
if (self::is_windows()) {
// Using proc_terminate here does not work. It terminates the process but not any
// other processes it might have launched. Instead, we need to use an OS-specific
// mechanism to kill the process and children based on its pid.
exec('taskkill /F /T /PID ' . self::$ionicrunning->pid);
} else {
// On Unix this actually works, although only due to the 'exec' command inserted
// above.
proc_terminate(self::$ionicrunning->process);
}
self::$ionicrunning = null;
}
}
/**
* Goes to the app page and then sets up some initial JavaScript so we can use it.
*
* @param string $url App URL
* @throws DriverException If the app fails to load properly
*/
protected function prepare_browser(string $url) {
global $CFG;
// Visit the Ionic URL and wait for it to load.
$this->getSession()->visit($url);
$this->spin(
function($context, $args) {
$title = $context->getSession()->getPage()->find('xpath', '//title');
if ($title) {
$text = $title->getHtml();
if ($text === 'Moodle Desktop') {
return true;
}
}
throw new DriverException('Moodle app not found in browser');
}, false, 30);
// Run the scripts to install Moodle 'pending' checks.
$this->getSession()->executeScript(
file_get_contents(__DIR__ . '/app_behat_runtime.js'));
// Wait until the site login field appears OR the main page.
$situation = $this->spin(
function($context, $args) {
$input = $context->getSession()->getPage()->find('xpath', '//input[@name="url"]');
if ($input) {
return 'login';
}
$mainmenu = $context->getSession()->getPage()->find('xpath', '//page-core-mainmenu');
if ($mainmenu) {
return 'mainpage';
}
throw new DriverException('Moodle app login URL prompt not found');
}, false, 30);
// If it's the login page, we automatically fill in the URL and leave it on the user/pass
// page. If it's the main page, we just leave it there.
if ($situation === 'login') {
$this->i_set_the_field_in_the_app('Site address', $CFG->wwwroot);
$this->i_press_in_the_app('Connect!');
}
// Continue only after JS finishes.
$this->wait_for_pending_js();
}
/**
* Logs in as the given user in the app's login screen.
*
* Must be run from the app login screen (i.e. immediately after first 'I enter the app').
*
* @Given /^I log in as "(?P<username_string>(?:[^"]|\\")*)" in the app$/
* @param string $username Username (and password)
* @throws DriverException If the main page doesn't load
*/
public function i_log_in_as_username_in_the_app(string $username) {
$this->i_set_the_field_in_the_app('Username', $username);
$this->i_set_the_field_in_the_app('Password', $username);
// Note there are two 'Log in' texts visible (the title and the button) so we have to use
// the 'near' syntax here.
$this->i_press_near_in_the_app('Log in', 'Forgotten');
// Wait until the main page appears.
$this->spin(
function($context, $args) {
$mainmenu = $context->getSession()->getPage()->find('xpath', '//page-core-mainmenu');
if ($mainmenu) {
return 'mainpage';
}
throw new DriverException('Moodle app main page not loaded after login');
}, false, 30);
// Wait for JS to finish as well.
$this->wait_for_pending_js();
}
/**
* Presses standard buttons in the app.
*
* @Given /^I press the (?P<button_name>back|main menu|page menu) button in the app$/
* @param string $button Button type
* @throws DriverException If the button push doesn't work
*/
public function i_press_the_standard_button_in_the_app(string $button) {
$this->spin(function($context, $args) use ($button) {
$result = $this->getSession()->evaluateScript('return window.behatPressStandard("' .
$button . '");');
if ($result !== 'OK') {
throw new DriverException('Error pressing standard button - ' . $result);
}
return true;
});
$this->wait_for_pending_js();
}
/**
* Closes a popup by clicking on the 'backdrop' behind it.
*
* @Given /^I close the popup in the app$/
* @throws DriverException If there isn't a popup to close
*/
public function i_close_the_popup_in_the_app() {
$this->spin(function($context, $args) {
$result = $this->getSession()->evaluateScript('return window.behatClosePopup();');
if ($result !== 'OK') {
throw new DriverException('Error closing popup - ' . $result);
}
return true;
});
$this->wait_for_pending_js();
}
/**
* Clicks on / touches something that is visible in the app.
*
* Note it is difficult to use the standard 'click on' or 'press' steps because those do not
* distinguish visible items and the app always has many non-visible items in the DOM.
*
* @Given /^I press "(?P<text_string>(?:[^"]|\\")*)" in the app$/
* @param string $text Text identifying click target
* @throws DriverException If the press doesn't work
*/
public function i_press_in_the_app(string $text) {
$this->spin(function($context, $args) use ($text) {
$result = $this->getSession()->evaluateScript('return window.behatPress("' .
addslashes_js($text) . '");');
if ($result !== 'OK') {
throw new DriverException('Error pressing item - ' . $result);
}
return true;
});
$this->wait_for_pending_js();
}
/**
* Clicks on / touches something that is visible in the app, near some other text.
*
* This is the same as the other step, but when there are multiple matches, it picks the one
* nearest (in DOM terms) the second text. The second text should be an exact match, or a partial
* match that only has one result.
*
* @Given /^I press "(?P<text_string>(?:[^"]|\\")*)" near "(?P<nearby_string>(?:[^"]|\\")*)" in the app$/
* @param string $text Text identifying click target
* @param string $near Text identifying a nearby unique piece of text
* @throws DriverException If the press doesn't work
*/
public function i_press_near_in_the_app(string $text, string $near) {
$this->spin(function($context, $args) use ($text, $near) {
$result = $this->getSession()->evaluateScript('return window.behatPress("' .
addslashes_js($text) . '", "' . addslashes_js($near) . '");');
if ($result !== 'OK') {
throw new DriverException('Error pressing item - ' . $result);
}
return true;
});
$this->wait_for_pending_js();
}
/**
* Sets a field to the given text value in the app.
*
* Currently this only works for input fields which must be identified using a partial or
* exact match on the placeholder text.
*
* @Given /^I set the field "(?P<field_name>(?:[^"]|\\")*)" to "(?P<text_string>(?:[^"]|\\")*)" in the app$/
* @param string $field Text identifying field
* @param string $value Value for field
* @throws DriverException If the field set doesn't work
*/
public function i_set_the_field_in_the_app(string $field, string $value) {
$this->spin(function($context, $args) use ($field, $value) {
$result = $this->getSession()->evaluateScript('return window.behatSetField("' .
addslashes_js($field) . '", "' . addslashes_js($value) . '");');
if ($result !== 'OK') {
throw new DriverException('Error setting field - ' . $result);
}
return true;
});
$this->wait_for_pending_js();
}
/**
* Checks that the current header stripe in the app contains the expected text.
*
* This can be used to see if the app went to the expected page.
*
* @Then /^the header should be "(?P<text_string>(?:[^"]|\\")*)" in the app$/
* @param string $text Expected header text
* @throws DriverException If the header can't be retrieved
* @throws ExpectationException If the header text is different to the expected value
*/
public function the_header_should_be_in_the_app(string $text) {
$result = $this->spin(function($context, $args) {
$result = $this->getSession()->evaluateScript('return window.behatGetHeader();');
if (substr($result, 0, 3) !== 'OK:') {
throw new DriverException('Error getting header - ' . $result);
}
return $result;
});
$header = substr($result, 3);
if (trim($header) !== trim($text)) {
throw new ExpectationException('The header text was not as expected: \'' . $header . '\'',
$this->getSession()->getDriver());
}
}
/**
* Switches to a newly-opened browser tab.
*
* This assumes the app opened a new tab.
*
* @Given /^I switch to the browser tab opened by the app$/
* @throws DriverException If there aren't exactly 2 tabs open
*/
public function i_switch_to_the_browser_tab_opened_by_the_app() {
$names = $this->getSession()->getWindowNames();
if (count($names) !== 2) {
throw new DriverException('Expected to see 2 tabs open, not ' . count($names));
}
$this->getSession()->switchToWindow($names[1]);
}
/**
* Closes the current browser tab.
*
* This assumes it was opened by the app and you will now get back to the app.
*
* @Given /^I close the browser tab opened by the app$/
* @throws DriverException If there aren't exactly 2 tabs open
*/
public function i_close_the_browser_tab_opened_by_the_app() {
$names = $this->getSession()->getWindowNames();
if (count($names) !== 2) {
throw new DriverException('Expected to see 2 tabs open, not ' . count($names));
}
$this->getSession()->getDriver()->executeScript('window.close()');
$this->getSession()->switchToWindow($names[0]);
}
}