MDL-63977 Behat: Allow Behat testing of the Moodle mobile app
This change allows you to write and run Behat tests that cover the mobile app. These should have the @app tag. They will be run in the Chrome browser using an Ionic server on the local machine. See config-dist.php for configuration settings, or full docs here: https://docs.moodle.org/dev/Acceptance_testing_for_the_mobile_appmain
commit
2735b7ff8d
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@ -0,0 +1,635 @@
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(function() {
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// Set up the M object - only pending_js is implemented.
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window.M = window.M ? window.M : {};
|
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var M = window.M;
|
||||
M.util = M.util ? M.util : {};
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M.util.pending_js = M.util.pending_js ? M.util.pending_js : []; // eslint-disable-line camelcase
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/**
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* Logs information from this Behat runtime JavaScript, including the time and the 'BEHAT'
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* keyword so we can easily filter for it if needed.
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*
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* @param {string} text Information to log
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*/
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var log = function(text) {
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var now = new Date();
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var nowFormatted = String(now.getHours()).padStart(2, '0') + ':' +
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String(now.getMinutes()).padStart(2, '0') + ':' +
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String(now.getSeconds()).padStart(2, '0') + '.' +
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String(now.getMilliseconds()).padStart(2, '0');
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console.log('BEHAT: ' + nowFormatted + ' ' + text); // eslint-disable-line no-console
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};
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/**
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* Run after several setTimeouts to ensure queued events are finished.
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*
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* @param {function} target function to run
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* @param {number} count Number of times to do setTimeout (leave blank for 10)
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*/
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var runAfterEverything = function(target, count) {
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if (count === undefined) {
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count = 10;
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}
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setTimeout(function() {
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count--;
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if (count == 0) {
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target();
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} else {
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runAfterEverything(target, count);
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}
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}, 0);
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};
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/**
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* Adds a pending key to the array.
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*
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* @param {string} key Key to add
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*/
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var addPending = function(key) {
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// Add a special DELAY entry whenever another entry is added.
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if (window.M.util.pending_js.length == 0) {
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window.M.util.pending_js.push('DELAY');
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}
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window.M.util.pending_js.push(key);
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log('PENDING+: ' + window.M.util.pending_js);
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};
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/**
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* Removes a pending key from the array. If this would clear the array, the actual clear only
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* takes effect after the queued events are finished.
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*
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* @param {string} key Key to remove
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*/
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var removePending = function(key) {
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// Remove the key immediately.
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window.M.util.pending_js = window.M.util.pending_js.filter(function(x) { // eslint-disable-line camelcase
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return x !== key;
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});
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log('PENDING-: ' + window.M.util.pending_js);
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// If the only thing left is DELAY, then remove that as well, later...
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if (window.M.util.pending_js.length === 1) {
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runAfterEverything(function() {
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// Check there isn't a spinner...
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updateSpinner();
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// Only remove it if the pending array is STILL empty after all that.
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if (window.M.util.pending_js.length === 1) {
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window.M.util.pending_js = []; // eslint-disable-line camelcase
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log('PENDING-: ' + window.M.util.pending_js);
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}
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});
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}
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};
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/**
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* Adds a pending key to the array, but removes it after some setTimeouts finish.
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*/
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var addPendingDelay = function() {
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addPending('...');
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removePending('...');
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};
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// Override XMLHttpRequest to mark things pending while there is a request waiting.
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var realOpen = XMLHttpRequest.prototype.open;
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var requestIndex = 0;
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XMLHttpRequest.prototype.open = function() {
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var index = requestIndex++;
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var key = 'httprequest-' + index;
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// Add to the list of pending requests.
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addPending(key);
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// Detect when it finishes and remove it from the list.
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this.addEventListener('loadend', function() {
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removePending(key);
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});
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return realOpen.apply(this, arguments);
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};
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var waitingSpinner = false;
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/**
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* Checks if a loading spinner is present and visible; if so, adds it to the pending array
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* (and if not, removes it).
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*/
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var updateSpinner = function() {
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var spinner = document.querySelector('span.core-loading-spinner');
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if (spinner && spinner.offsetParent) {
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if (!waitingSpinner) {
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addPending('spinner');
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waitingSpinner = true;
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}
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} else {
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if (waitingSpinner) {
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removePending('spinner');
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waitingSpinner = false;
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}
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}
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};
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// It would be really beautiful if you could detect CSS transitions and animations, that would
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// cover almost everything, but sadly there is no way to do this because the transitionstart
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// and animationcancel events are not implemented in Chrome, so we cannot detect either of
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// these reliably. Instead, we have to look for any DOM changes and do horrible polling. Most
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// of the animations are set to 500ms so we allow it to continue from 500ms after any DOM
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// change.
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var recentMutation = false;
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var lastMutation;
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/**
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* Called from the mutation callback to remove the pending tag after 500ms if nothing else
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* gets mutated.
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*
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* This will be called after 500ms, then every 100ms until there have been no mutation events
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* for 500ms.
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*/
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var pollRecentMutation = function() {
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if (Date.now() - lastMutation > 500) {
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recentMutation = false;
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removePending('dom-mutation');
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} else {
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setTimeout(pollRecentMutation, 100);
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}
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};
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/**
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* Mutation callback, called whenever the DOM is mutated.
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*/
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var mutationCallback = function() {
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lastMutation = Date.now();
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if (!recentMutation) {
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recentMutation = true;
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addPending('dom-mutation');
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setTimeout(pollRecentMutation, 500);
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}
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// Also update the spinner presence if needed.
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updateSpinner();
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};
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// Set listener using the mutation callback.
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var observer = new MutationObserver(mutationCallback);
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observer.observe(document, {attributes: true, childList: true, subtree: true});
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/**
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* Generic shared function to find possible xpath matches within the document, that are visible,
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* and then process them using a callback function.
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*
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* @param {string} xpath Xpath to use
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* @param {function} process Callback function that handles each matched node
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*/
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var findPossibleMatches = function(xpath, process) {
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var matches = document.evaluate(xpath, document);
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while (true) {
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var match = matches.iterateNext();
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if (!match) {
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break;
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}
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// Skip invisible text nodes.
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if (!match.offsetParent) {
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continue;
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}
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process(match);
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}
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};
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/**
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* Function to find an element based on its text or Aria label.
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*
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* @param {string} text Text (full or partial)
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* @param {string} [near] Optional 'near' text - if specified, must have a single match on page
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* @return {HTMLElement} Found element
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* @throws {string} Error message beginning 'ERROR:' if something went wrong
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*/
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var findElementBasedOnText = function(text, near) {
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// Find all the elements that contain this text (and don't have a child element that
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// contains it - i.e. the most specific elements).
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var escapedText = text.replace('"', '""');
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var exactMatches = [];
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var anyMatches = [];
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findPossibleMatches('//*[contains(normalize-space(.), "' + escapedText +
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'") and not(child::*[contains(normalize-space(.), "' + escapedText + '")])]',
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function(match) {
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// Get the text. Note that innerText returns capitalised values for Android buttons
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// for some reason, so we'll have to do a case-insensitive match.
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var matchText = match.innerText.trim().toLowerCase();
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// Let's just check - is this actually a label for something else? If so we will click
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// that other thing instead.
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var labelId = document.evaluate('string(ancestor-or-self::ion-label[@id][1]/@id)', match).stringValue;
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if (labelId) {
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var target = document.querySelector('*[aria-labelledby=' + labelId + ']');
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if (target) {
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match = target;
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}
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}
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// Add to array depending on if it's an exact or partial match.
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if (matchText === text.toLowerCase()) {
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exactMatches.push(match);
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} else {
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anyMatches.push(match);
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}
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});
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// Find all the Aria labels that contain this text.
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var exactLabelMatches = [];
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var anyLabelMatches = [];
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findPossibleMatches('//*[@aria-label and contains(@aria-label, "' + escapedText +
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'")]', function(match) {
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// Add to array depending on if it's an exact or partial match.
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if (match.getAttribute('aria-label').trim() === text) {
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exactLabelMatches.push(match);
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} else {
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anyLabelMatches.push(match);
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}
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});
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// If the 'near' text is set, use it to filter results.
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var nearAncestors = [];
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if (near !== undefined) {
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escapedText = near.replace('"', '""');
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var exactNearMatches = [];
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var anyNearMatches = [];
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findPossibleMatches('//*[contains(normalize-space(.), "' + escapedText +
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'") and not(child::*[contains(normalize-space(.), "' + escapedText +
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'")])]', function(match) {
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// Get the text.
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var matchText = match.innerText.trim();
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// Add to array depending on if it's an exact or partial match.
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if (matchText === text) {
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exactNearMatches.push(match);
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} else {
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anyNearMatches.push(match);
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}
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});
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var nearFound = null;
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// If there is an exact text match, use that (regardless of other matches).
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if (exactNearMatches.length > 1) {
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throw new Error('Too many exact matches for near text');
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} else if (exactNearMatches.length) {
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nearFound = exactNearMatches[0];
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}
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if (nearFound === null) {
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// If there is one partial text match, use that.
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if (anyNearMatches.length > 1) {
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throw new Error('Too many partial matches for near text');
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} else if (anyNearMatches.length) {
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nearFound = anyNearMatches[0];
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}
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}
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if (!nearFound) {
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throw new Error('No matches for near text');
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}
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while (nearFound) {
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nearAncestors.push(nearFound);
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nearFound = nearFound.parentNode;
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}
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/**
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* Checks the number of steps up the tree from a specified node before getting to an
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* ancestor of the 'near' item
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*
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* @param {HTMLElement} node HTML node
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* @returns {number} Number of steps up, or Number.MAX_SAFE_INTEGER if it never matched
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*/
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var calculateNearDepth = function(node) {
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var depth = 0;
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while (node) {
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if (nearAncestors.indexOf(node) !== -1) {
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return depth;
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}
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node = node.parentNode;
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depth++;
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}
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return Number.MAX_SAFE_INTEGER;
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};
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/**
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* Reduces an array to include only the nearest in each category.
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*
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* @param {Array} arr Array to
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* @return {Array} Array including only the items with minimum 'near' depth
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*/
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var filterNonNearest = function(arr) {
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var nearDepth = arr.map(function(node) {
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return calculateNearDepth(node);
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});
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var minDepth = Math.min.apply(null, nearDepth);
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return arr.filter(function(element, index) {
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return nearDepth[index] == minDepth;
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});
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};
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// Filter all the category arrays.
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exactMatches = filterNonNearest(exactMatches);
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exactLabelMatches = filterNonNearest(exactLabelMatches);
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anyMatches = filterNonNearest(anyMatches);
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anyLabelMatches = filterNonNearest(anyLabelMatches);
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}
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// Select the resulting match. Note this 'do' loop is not really a loop, it is just so we
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// can easily break out of it as soon as we find a match.
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var found = null;
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do {
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// If there is an exact text match, use that (regardless of other matches).
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if (exactMatches.length > 1) {
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throw new Error('Too many exact matches for text');
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} else if (exactMatches.length) {
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found = exactMatches[0];
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break;
|
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}
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|
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// If there is an exact label match, use that.
|
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if (exactLabelMatches.length > 1) {
|
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throw new Error('Too many exact label matches for text');
|
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} else if (exactLabelMatches.length) {
|
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found = exactLabelMatches[0];
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break;
|
||||
}
|
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|
||||
// If there is one partial text match, use that.
|
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if (anyMatches.length > 1) {
|
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throw new Error('Too many partial matches for text');
|
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} else if (anyMatches.length) {
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found = anyMatches[0];
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break;
|
||||
}
|
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|
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// Finally if there is one partial label match, use that.
|
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if (anyLabelMatches.length > 1) {
|
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throw new Error('Too many partial label matches for text');
|
||||
} else if (anyLabelMatches.length) {
|
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found = anyLabelMatches[0];
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break;
|
||||
}
|
||||
} while (false);
|
||||
|
||||
if (!found) {
|
||||
throw new Error('No matches for text');
|
||||
}
|
||||
|
||||
return found;
|
||||
};
|
||||
|
||||
/**
|
||||
* Function to find and click an app standard button.
|
||||
*
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||||
* @param {string} button Type of button to press
|
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* @return {string} OK if successful, or ERROR: followed by message
|
||||
*/
|
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window.behatPressStandard = function(button) {
|
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log('Action - Click standard button: ' + button);
|
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var selector;
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switch (button) {
|
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case 'back' :
|
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selector = 'ion-navbar > button.back-button-md';
|
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break;
|
||||
case 'main menu' :
|
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selector = 'page-core-mainmenu .tab-button > ion-icon[aria-label=more]';
|
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break;
|
||||
case 'page menu' :
|
||||
selector = 'core-context-menu > button[aria-label=Info]';
|
||||
break;
|
||||
default:
|
||||
return 'ERROR: Unsupported standard button type';
|
||||
}
|
||||
var buttons = Array.from(document.querySelectorAll(selector));
|
||||
var foundButton = null;
|
||||
var tooMany = false;
|
||||
buttons.forEach(function(button) {
|
||||
if (button.offsetParent) {
|
||||
if (foundButton === null) {
|
||||
foundButton = button;
|
||||
} else {
|
||||
tooMany = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
if (!foundButton) {
|
||||
return 'ERROR: Could not find button';
|
||||
}
|
||||
if (tooMany) {
|
||||
return 'ERROR: Found too many buttons';
|
||||
}
|
||||
foundButton.click();
|
||||
|
||||
// Mark busy until the button click finishes processing.
|
||||
addPendingDelay();
|
||||
|
||||
return 'OK';
|
||||
};
|
||||
|
||||
/**
|
||||
* When there is a popup, clicks on the backdrop.
|
||||
*
|
||||
* @return {string} OK if successful, or ERROR: followed by message
|
||||
*/
|
||||
window.behatClosePopup = function() {
|
||||
log('Action - Close popup');
|
||||
|
||||
var backdrops = Array.from(document.querySelectorAll('ion-backdrop'));
|
||||
var found = null;
|
||||
var tooMany = false;
|
||||
backdrops.forEach(function(backdrop) {
|
||||
if (backdrop.offsetParent) {
|
||||
if (found === null) {
|
||||
found = backdrop;
|
||||
} else {
|
||||
tooMany = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
if (!found) {
|
||||
return 'ERROR: Could not find backdrop';
|
||||
}
|
||||
if (tooMany) {
|
||||
return 'ERROR: Found too many backdrops';
|
||||
}
|
||||
found.click();
|
||||
|
||||
// Mark busy until the click finishes processing.
|
||||
addPendingDelay();
|
||||
|
||||
return 'OK';
|
||||
};
|
||||
|
||||
/**
|
||||
* Function to press arbitrary item based on its text or Aria label.
|
||||
*
|
||||
* @param {string} text Text (full or partial)
|
||||
* @param {string} near Optional 'near' text - if specified, must have a single match on page
|
||||
* @return {string} OK if successful, or ERROR: followed by message
|
||||
*/
|
||||
window.behatPress = function(text, near) {
|
||||
log('Action - Press ' + text + (near === undefined ? '' : ' - near ' + near));
|
||||
|
||||
var found;
|
||||
try {
|
||||
found = findElementBasedOnText(text, near);
|
||||
} catch (error) {
|
||||
return 'ERROR: ' + error.message;
|
||||
}
|
||||
|
||||
// Simulate a mouse click on the button.
|
||||
found.scrollIntoView();
|
||||
var rect = found.getBoundingClientRect();
|
||||
var eventOptions = {clientX: rect.left + rect.width / 2, clientY: rect.top + rect.height / 2,
|
||||
bubbles: true, view: window, cancelable: true};
|
||||
setTimeout(function() {
|
||||
found.dispatchEvent(new MouseEvent('mousedown', eventOptions));
|
||||
}, 0);
|
||||
setTimeout(function() {
|
||||
found.dispatchEvent(new MouseEvent('mouseup', eventOptions));
|
||||
}, 0);
|
||||
setTimeout(function() {
|
||||
found.dispatchEvent(new MouseEvent('click', eventOptions));
|
||||
}, 0);
|
||||
|
||||
// Mark busy until the button click finishes processing.
|
||||
addPendingDelay();
|
||||
|
||||
return 'OK';
|
||||
};
|
||||
|
||||
/**
|
||||
* Gets the currently displayed page header.
|
||||
*
|
||||
* @return {string} OK: followed by header text if successful, or ERROR: followed by message.
|
||||
*/
|
||||
window.behatGetHeader = function() {
|
||||
log('Action - Get header');
|
||||
|
||||
var result = null;
|
||||
var resultCount = 0;
|
||||
var titles = Array.from(document.querySelectorAll('ion-header ion-title'));
|
||||
titles.forEach(function(title) {
|
||||
if (title.offsetParent) {
|
||||
result = title.innerText.trim();
|
||||
resultCount++;
|
||||
}
|
||||
});
|
||||
|
||||
if (resultCount > 1) {
|
||||
return 'ERROR: Too many possible titles';
|
||||
} else if (!resultCount) {
|
||||
return 'ERROR: No title found';
|
||||
} else {
|
||||
return 'OK:' + result;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the text of a field to the specified value.
|
||||
*
|
||||
* This currently matches fields only based on the placeholder attribute.
|
||||
*
|
||||
* @param {string} field Field name
|
||||
* @param {string} value New value
|
||||
* @return {string} OK or ERROR: followed by message
|
||||
*/
|
||||
window.behatSetField = function(field, value) {
|
||||
log('Action - Set field ' + field + ' to: ' + value);
|
||||
|
||||
// Find input(s) with given placeholder.
|
||||
var escapedText = field.replace('"', '""');
|
||||
var exactMatches = [];
|
||||
var anyMatches = [];
|
||||
findPossibleMatches(
|
||||
'//input[contains(@placeholder, "' + escapedText + '")] |' +
|
||||
'//textarea[contains(@placeholder, "' + escapedText + '")] |' +
|
||||
'//core-rich-text-editor/descendant::div[contains(@data-placeholder-text, "' +
|
||||
escapedText + '")]', function(match) {
|
||||
// Add to array depending on if it's an exact or partial match.
|
||||
var placeholder;
|
||||
if (match.nodeName === 'DIV') {
|
||||
placeholder = match.getAttribute('data-placeholder-text');
|
||||
} else {
|
||||
placeholder = match.getAttribute('placeholder');
|
||||
}
|
||||
if (placeholder.trim() === field) {
|
||||
exactMatches.push(match);
|
||||
} else {
|
||||
anyMatches.push(match);
|
||||
}
|
||||
});
|
||||
|
||||
// Select the resulting match.
|
||||
var found = null;
|
||||
do {
|
||||
// If there is an exact text match, use that (regardless of other matches).
|
||||
if (exactMatches.length > 1) {
|
||||
return 'ERROR: Too many exact placeholder matches for text';
|
||||
} else if (exactMatches.length) {
|
||||
found = exactMatches[0];
|
||||
break;
|
||||
}
|
||||
|
||||
// If there is one partial text match, use that.
|
||||
if (anyMatches.length > 1) {
|
||||
return 'ERROR: Too many partial placeholder matches for text';
|
||||
} else if (anyMatches.length) {
|
||||
found = anyMatches[0];
|
||||
break;
|
||||
}
|
||||
} while (false);
|
||||
|
||||
if (!found) {
|
||||
return 'ERROR: No matches for text';
|
||||
}
|
||||
|
||||
// Functions to get/set value depending on field type.
|
||||
var setValue;
|
||||
var getValue;
|
||||
switch (found.nodeName) {
|
||||
case 'INPUT':
|
||||
case 'TEXTAREA':
|
||||
setValue = function(text) {
|
||||
found.value = text;
|
||||
};
|
||||
getValue = function() {
|
||||
return found.value;
|
||||
};
|
||||
break;
|
||||
case 'DIV':
|
||||
setValue = function(text) {
|
||||
found.innerHTML = text;
|
||||
};
|
||||
getValue = function() {
|
||||
return found.innerHTML;
|
||||
};
|
||||
break;
|
||||
}
|
||||
|
||||
// Pretend we have cut and pasted the new text.
|
||||
var event;
|
||||
if (getValue() !== '') {
|
||||
event = new InputEvent('input', {bubbles: true, view: window, cancelable: true,
|
||||
inputType: 'devareByCut'});
|
||||
setTimeout(function() {
|
||||
setValue('');
|
||||
found.dispatchEvent(event);
|
||||
}, 0);
|
||||
}
|
||||
if (value !== '') {
|
||||
event = new InputEvent('input', {bubbles: true, view: window, cancelable: true,
|
||||
inputType: 'insertFromPaste', data: value});
|
||||
setTimeout(function() {
|
||||
setValue(value);
|
||||
found.dispatchEvent(event);
|
||||
}, 0);
|
||||
}
|
||||
|
||||
return 'OK';
|
||||
};
|
||||
})();
|
|
@ -0,0 +1,524 @@
|
|||
<?php
|
||||
// This file is part of Moodle - http://moodle.org/
|
||||
//
|
||||
// Moodle is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Moodle is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Moodle. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
/**
|
||||
* Mobile/desktop app steps definitions.
|
||||
*
|
||||
* @package core
|
||||
* @category test
|
||||
* @copyright 2018 The Open University
|
||||
* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later
|
||||
*/
|
||||
|
||||
// NOTE: no MOODLE_INTERNAL test here, this file may be required by behat before including /config.php.
|
||||
|
||||
require_once(__DIR__ . '/../../behat/behat_base.php');
|
||||
|
||||
use Behat\Mink\Exception\DriverException;
|
||||
use Behat\Mink\Exception\ExpectationException;
|
||||
use Behat\Behat\Hook\Scope\BeforeScenarioScope;
|
||||
|
||||
/**
|
||||
* Mobile/desktop app steps definitions.
|
||||
*
|
||||
* @package core
|
||||
* @category test
|
||||
* @copyright 2018 The Open University
|
||||
* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later
|
||||
*/
|
||||
class behat_app extends behat_base {
|
||||
/** @var bool True if the current scenario has the app tag */
|
||||
protected $apptag = false;
|
||||
|
||||
/** @var stdClass Object with data about launched Ionic instance (if any) */
|
||||
protected static $ionicrunning = null;
|
||||
|
||||
/**
|
||||
* Checks if the current OS is Windows, from the point of view of task-executing-and-killing.
|
||||
*
|
||||
* @return bool True if Windows
|
||||
*/
|
||||
protected static function is_windows() : bool {
|
||||
return strtoupper(substr(PHP_OS, 0, 3)) === 'WIN';
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks tags before each scenario.
|
||||
*
|
||||
* @BeforeScenario
|
||||
* @param BeforeScenarioScope $scope Scope information
|
||||
*/
|
||||
public function check_tags(BeforeScenarioScope $scope) {
|
||||
$this->apptag = in_array('app', $scope->getScenario()->getTags()) ||
|
||||
in_array('app', $scope->getFeature()->getTags());
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the Moodle app in the browser.
|
||||
*
|
||||
* Requires JavaScript.
|
||||
*
|
||||
* @Given /^I enter the app$/
|
||||
* @throws DriverException Issue with configuration or feature file
|
||||
* @throws dml_exception Problem with Moodle setup
|
||||
* @throws ExpectationException Problem with resizing window
|
||||
*/
|
||||
public function i_enter_the_app() {
|
||||
// Restart the browser and set its size.
|
||||
$this->getSession()->restart();
|
||||
$this->resize_window('360x720', true);
|
||||
|
||||
// Prepare setup.
|
||||
$this->check_behat_setup();
|
||||
$this->fix_moodle_setup();
|
||||
|
||||
// Start Ionic server (or use existing one).
|
||||
$url = $this->start_or_reuse_ionic();
|
||||
|
||||
// Go to page and prepare browser for app.
|
||||
$this->prepare_browser($url);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks the Behat setup - tags and configuration.
|
||||
*
|
||||
* @throws DriverException
|
||||
*/
|
||||
protected function check_behat_setup() {
|
||||
global $CFG;
|
||||
|
||||
// Check the app tag was set.
|
||||
if (!$this->apptag) {
|
||||
throw new DriverException('Requires @app tag on scenario or feature.');
|
||||
}
|
||||
|
||||
// Check JavaScript is enabled.
|
||||
if (!$this->running_javascript()) {
|
||||
throw new DriverException('The app requires JavaScript.');
|
||||
}
|
||||
|
||||
// Check the config settings are defined.
|
||||
if (empty($CFG->behat_ionicaddress) && empty($CFG->behat_approot)) {
|
||||
throw new DriverException('$CFG->behat_ionicaddress or $CFG->behat_approot must be defined.');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fixes the Moodle admin settings to allow mobile app use (if not already correct).
|
||||
*
|
||||
* @throws dml_exception If there is any problem changing Moodle settings
|
||||
*/
|
||||
protected function fix_moodle_setup() {
|
||||
global $CFG, $DB;
|
||||
|
||||
// Configure Moodle settings to enable app web services.
|
||||
if (!$CFG->enablewebservices) {
|
||||
set_config('enablewebservices', 1);
|
||||
}
|
||||
if (!$CFG->enablemobilewebservice) {
|
||||
set_config('enablemobilewebservice', 1);
|
||||
}
|
||||
|
||||
// Add 'Create token' and 'Use REST webservice' permissions to authenticated user role.
|
||||
$userroleid = $DB->get_field('role', 'id', ['shortname' => 'user']);
|
||||
$systemcontext = \context_system::instance();
|
||||
role_change_permission($userroleid, $systemcontext, 'moodle/webservice:createtoken', CAP_ALLOW);
|
||||
role_change_permission($userroleid, $systemcontext, 'webservice/rest:use', CAP_ALLOW);
|
||||
|
||||
// Check the value of the 'webserviceprotocols' config option. Due to weird behaviour
|
||||
// in Behat with regard to config variables that aren't defined in a settings.php, the
|
||||
// value in $CFG here may reflect a previous run, so get it direct from the database
|
||||
// instead.
|
||||
$field = $DB->get_field('config', 'value', ['name' => 'webserviceprotocols'], IGNORE_MISSING);
|
||||
if (empty($field)) {
|
||||
$protocols = [];
|
||||
} else {
|
||||
$protocols = explode(',', $field);
|
||||
}
|
||||
if (!in_array('rest', $protocols)) {
|
||||
$protocols[] = 'rest';
|
||||
set_config('webserviceprotocols', implode(',', $protocols));
|
||||
}
|
||||
|
||||
// Enable mobile service.
|
||||
require_once($CFG->dirroot . '/webservice/lib.php');
|
||||
$webservicemanager = new webservice();
|
||||
$service = $webservicemanager->get_external_service_by_shortname(
|
||||
MOODLE_OFFICIAL_MOBILE_SERVICE, MUST_EXIST);
|
||||
if (!$service->enabled) {
|
||||
$service->enabled = 1;
|
||||
$webservicemanager->update_external_service($service);
|
||||
}
|
||||
|
||||
// If installed, also configure local_mobile plugin to enable additional features service.
|
||||
$localplugins = core_component::get_plugin_list('local');
|
||||
if (array_key_exists('mobile', $localplugins)) {
|
||||
$service = $webservicemanager->get_external_service_by_shortname(
|
||||
'local_mobile', MUST_EXIST);
|
||||
if (!$service->enabled) {
|
||||
$service->enabled = 1;
|
||||
$webservicemanager->update_external_service($service);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts an Ionic server if necessary, or uses an existing one.
|
||||
*
|
||||
* @return string URL to Ionic server
|
||||
* @throws DriverException If there's a system error starting Ionic
|
||||
*/
|
||||
protected function start_or_reuse_ionic() {
|
||||
global $CFG;
|
||||
|
||||
if (!empty($CFG->behat_ionicaddress)) {
|
||||
// Use supplied Ionic server which should already be running.
|
||||
$url = $CFG->behat_ionicaddress;
|
||||
} else if (self::$ionicrunning) {
|
||||
// Use existing Ionic instance launched previously.
|
||||
$url = self::$ionicrunning->url;
|
||||
} else {
|
||||
// Open Ionic process in relevant path.
|
||||
$path = realpath($CFG->behat_approot);
|
||||
$stderrfile = $CFG->dataroot . '/behat/ionic-stderr.log';
|
||||
$prefix = '';
|
||||
// Except on Windows, use 'exec' so that we get the pid of the actual Node process
|
||||
// and not the shell it uses to execute. You can't do exec on Windows; there is a
|
||||
// bypass_shell option but it is not the same thing and isn't usable here.
|
||||
if (!self::is_windows()) {
|
||||
$prefix = 'exec ';
|
||||
}
|
||||
$process = proc_open($prefix . 'ionic serve --no-interactive --no-open',
|
||||
[['pipe', 'r'], ['pipe', 'w'], ['file', $stderrfile, 'w']], $pipes, $path);
|
||||
if ($process === false) {
|
||||
throw new DriverException('Error starting Ionic process');
|
||||
}
|
||||
fclose($pipes[0]);
|
||||
|
||||
// Get pid - we will need this to kill the process.
|
||||
$status = proc_get_status($process);
|
||||
$pid = $status['pid'];
|
||||
|
||||
// Read data from stdout until the server comes online.
|
||||
// Note: On Windows it is impossible to read simultaneously from stderr and stdout
|
||||
// because stream_select and non-blocking I/O don't work on process pipes, so that is
|
||||
// why stderr was redirected to a file instead. Also, this code is simpler.
|
||||
$url = null;
|
||||
$stdoutlog = '';
|
||||
while (true) {
|
||||
$line = fgets($pipes[1], 4096);
|
||||
if ($line === false) {
|
||||
break;
|
||||
}
|
||||
|
||||
$stdoutlog .= $line;
|
||||
|
||||
if (preg_match('~^\s*Local: (http\S*)~', $line, $matches)) {
|
||||
$url = $matches[1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If it failed, close the pipes and the process.
|
||||
if (!$url) {
|
||||
fclose($pipes[1]);
|
||||
proc_close($process);
|
||||
$logpath = $CFG->dataroot . '/behat/ionic-start.log';
|
||||
$stderrlog = file_get_contents($stderrfile);
|
||||
@unlink($stderrfile);
|
||||
file_put_contents($logpath,
|
||||
"Ionic startup log from " . date('c') .
|
||||
"\n\n----STDOUT----\n$stdoutlog\n\n----STDERR----\n$stderrlog");
|
||||
throw new DriverException('Unable to start Ionic. See ' . $logpath);
|
||||
}
|
||||
|
||||
// Remember the URL, so we can reuse it next time, and other details so we can kill
|
||||
// the process.
|
||||
self::$ionicrunning = (object)['url' => $url, 'process' => $process, 'pipes' => $pipes,
|
||||
'pid' => $pid];
|
||||
}
|
||||
return $url;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes Ionic (if it was started) at end of test suite.
|
||||
*
|
||||
* @AfterSuite
|
||||
*/
|
||||
public static function close_ionic() {
|
||||
if (self::$ionicrunning) {
|
||||
fclose(self::$ionicrunning->pipes[1]);
|
||||
|
||||
if (self::is_windows()) {
|
||||
// Using proc_terminate here does not work. It terminates the process but not any
|
||||
// other processes it might have launched. Instead, we need to use an OS-specific
|
||||
// mechanism to kill the process and children based on its pid.
|
||||
exec('taskkill /F /T /PID ' . self::$ionicrunning->pid);
|
||||
} else {
|
||||
// On Unix this actually works, although only due to the 'exec' command inserted
|
||||
// above.
|
||||
proc_terminate(self::$ionicrunning->process);
|
||||
}
|
||||
self::$ionicrunning = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Goes to the app page and then sets up some initial JavaScript so we can use it.
|
||||
*
|
||||
* @param string $url App URL
|
||||
* @throws DriverException If the app fails to load properly
|
||||
*/
|
||||
protected function prepare_browser(string $url) {
|
||||
global $CFG;
|
||||
|
||||
// Visit the Ionic URL and wait for it to load.
|
||||
$this->getSession()->visit($url);
|
||||
$this->spin(
|
||||
function($context, $args) {
|
||||
$title = $context->getSession()->getPage()->find('xpath', '//title');
|
||||
if ($title) {
|
||||
$text = $title->getHtml();
|
||||
if ($text === 'Moodle Desktop') {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
throw new DriverException('Moodle app not found in browser');
|
||||
}, false, 30);
|
||||
|
||||
// Run the scripts to install Moodle 'pending' checks.
|
||||
$this->getSession()->executeScript(
|
||||
file_get_contents(__DIR__ . '/app_behat_runtime.js'));
|
||||
|
||||
// Wait until the site login field appears OR the main page.
|
||||
$situation = $this->spin(
|
||||
function($context, $args) {
|
||||
$input = $context->getSession()->getPage()->find('xpath', '//input[@name="url"]');
|
||||
if ($input) {
|
||||
return 'login';
|
||||
}
|
||||
$mainmenu = $context->getSession()->getPage()->find('xpath', '//page-core-mainmenu');
|
||||
if ($mainmenu) {
|
||||
return 'mainpage';
|
||||
}
|
||||
throw new DriverException('Moodle app login URL prompt not found');
|
||||
}, false, 30);
|
||||
|
||||
// If it's the login page, we automatically fill in the URL and leave it on the user/pass
|
||||
// page. If it's the main page, we just leave it there.
|
||||
if ($situation === 'login') {
|
||||
$this->i_set_the_field_in_the_app('Site address', $CFG->wwwroot);
|
||||
$this->i_press_in_the_app('Connect!');
|
||||
}
|
||||
|
||||
// Continue only after JS finishes.
|
||||
$this->wait_for_pending_js();
|
||||
}
|
||||
|
||||
/**
|
||||
* Logs in as the given user in the app's login screen.
|
||||
*
|
||||
* Must be run from the app login screen (i.e. immediately after first 'I enter the app').
|
||||
*
|
||||
* @Given /^I log in as "(?P<username_string>(?:[^"]|\\")*)" in the app$/
|
||||
* @param string $username Username (and password)
|
||||
* @throws DriverException If the main page doesn't load
|
||||
*/
|
||||
public function i_log_in_as_username_in_the_app(string $username) {
|
||||
$this->i_set_the_field_in_the_app('Username', $username);
|
||||
$this->i_set_the_field_in_the_app('Password', $username);
|
||||
|
||||
// Note there are two 'Log in' texts visible (the title and the button) so we have to use
|
||||
// the 'near' syntax here.
|
||||
$this->i_press_near_in_the_app('Log in', 'Forgotten');
|
||||
|
||||
// Wait until the main page appears.
|
||||
$this->spin(
|
||||
function($context, $args) {
|
||||
$mainmenu = $context->getSession()->getPage()->find('xpath', '//page-core-mainmenu');
|
||||
if ($mainmenu) {
|
||||
return 'mainpage';
|
||||
}
|
||||
throw new DriverException('Moodle app main page not loaded after login');
|
||||
}, false, 30);
|
||||
|
||||
// Wait for JS to finish as well.
|
||||
$this->wait_for_pending_js();
|
||||
}
|
||||
|
||||
/**
|
||||
* Presses standard buttons in the app.
|
||||
*
|
||||
* @Given /^I press the (?P<button_name>back|main menu|page menu) button in the app$/
|
||||
* @param string $button Button type
|
||||
* @throws DriverException If the button push doesn't work
|
||||
*/
|
||||
public function i_press_the_standard_button_in_the_app(string $button) {
|
||||
$this->spin(function($context, $args) use ($button) {
|
||||
$result = $this->getSession()->evaluateScript('return window.behatPressStandard("' .
|
||||
$button . '");');
|
||||
if ($result !== 'OK') {
|
||||
throw new DriverException('Error pressing standard button - ' . $result);
|
||||
}
|
||||
return true;
|
||||
});
|
||||
$this->wait_for_pending_js();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes a popup by clicking on the 'backdrop' behind it.
|
||||
*
|
||||
* @Given /^I close the popup in the app$/
|
||||
* @throws DriverException If there isn't a popup to close
|
||||
*/
|
||||
public function i_close_the_popup_in_the_app() {
|
||||
$this->spin(function($context, $args) {
|
||||
$result = $this->getSession()->evaluateScript('return window.behatClosePopup();');
|
||||
if ($result !== 'OK') {
|
||||
throw new DriverException('Error closing popup - ' . $result);
|
||||
}
|
||||
return true;
|
||||
});
|
||||
$this->wait_for_pending_js();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clicks on / touches something that is visible in the app.
|
||||
*
|
||||
* Note it is difficult to use the standard 'click on' or 'press' steps because those do not
|
||||
* distinguish visible items and the app always has many non-visible items in the DOM.
|
||||
*
|
||||
* @Given /^I press "(?P<text_string>(?:[^"]|\\")*)" in the app$/
|
||||
* @param string $text Text identifying click target
|
||||
* @throws DriverException If the press doesn't work
|
||||
*/
|
||||
public function i_press_in_the_app(string $text) {
|
||||
$this->spin(function($context, $args) use ($text) {
|
||||
$result = $this->getSession()->evaluateScript('return window.behatPress("' .
|
||||
addslashes_js($text) . '");');
|
||||
if ($result !== 'OK') {
|
||||
throw new DriverException('Error pressing item - ' . $result);
|
||||
}
|
||||
return true;
|
||||
});
|
||||
$this->wait_for_pending_js();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clicks on / touches something that is visible in the app, near some other text.
|
||||
*
|
||||
* This is the same as the other step, but when there are multiple matches, it picks the one
|
||||
* nearest (in DOM terms) the second text. The second text should be an exact match, or a partial
|
||||
* match that only has one result.
|
||||
*
|
||||
* @Given /^I press "(?P<text_string>(?:[^"]|\\")*)" near "(?P<nearby_string>(?:[^"]|\\")*)" in the app$/
|
||||
* @param string $text Text identifying click target
|
||||
* @param string $near Text identifying a nearby unique piece of text
|
||||
* @throws DriverException If the press doesn't work
|
||||
*/
|
||||
public function i_press_near_in_the_app(string $text, string $near) {
|
||||
$this->spin(function($context, $args) use ($text, $near) {
|
||||
$result = $this->getSession()->evaluateScript('return window.behatPress("' .
|
||||
addslashes_js($text) . '", "' . addslashes_js($near) . '");');
|
||||
if ($result !== 'OK') {
|
||||
throw new DriverException('Error pressing item - ' . $result);
|
||||
}
|
||||
return true;
|
||||
});
|
||||
$this->wait_for_pending_js();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a field to the given text value in the app.
|
||||
*
|
||||
* Currently this only works for input fields which must be identified using a partial or
|
||||
* exact match on the placeholder text.
|
||||
*
|
||||
* @Given /^I set the field "(?P<field_name>(?:[^"]|\\")*)" to "(?P<text_string>(?:[^"]|\\")*)" in the app$/
|
||||
* @param string $field Text identifying field
|
||||
* @param string $value Value for field
|
||||
* @throws DriverException If the field set doesn't work
|
||||
*/
|
||||
public function i_set_the_field_in_the_app(string $field, string $value) {
|
||||
$this->spin(function($context, $args) use ($field, $value) {
|
||||
$result = $this->getSession()->evaluateScript('return window.behatSetField("' .
|
||||
addslashes_js($field) . '", "' . addslashes_js($value) . '");');
|
||||
if ($result !== 'OK') {
|
||||
throw new DriverException('Error setting field - ' . $result);
|
||||
}
|
||||
return true;
|
||||
});
|
||||
$this->wait_for_pending_js();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks that the current header stripe in the app contains the expected text.
|
||||
*
|
||||
* This can be used to see if the app went to the expected page.
|
||||
*
|
||||
* @Then /^the header should be "(?P<text_string>(?:[^"]|\\")*)" in the app$/
|
||||
* @param string $text Expected header text
|
||||
* @throws DriverException If the header can't be retrieved
|
||||
* @throws ExpectationException If the header text is different to the expected value
|
||||
*/
|
||||
public function the_header_should_be_in_the_app(string $text) {
|
||||
$result = $this->spin(function($context, $args) {
|
||||
$result = $this->getSession()->evaluateScript('return window.behatGetHeader();');
|
||||
if (substr($result, 0, 3) !== 'OK:') {
|
||||
throw new DriverException('Error getting header - ' . $result);
|
||||
}
|
||||
return $result;
|
||||
});
|
||||
$header = substr($result, 3);
|
||||
if (trim($header) !== trim($text)) {
|
||||
throw new ExpectationException('The header text was not as expected: \'' . $header . '\'',
|
||||
$this->getSession()->getDriver());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Switches to a newly-opened browser tab.
|
||||
*
|
||||
* This assumes the app opened a new tab.
|
||||
*
|
||||
* @Given /^I switch to the browser tab opened by the app$/
|
||||
* @throws DriverException If there aren't exactly 2 tabs open
|
||||
*/
|
||||
public function i_switch_to_the_browser_tab_opened_by_the_app() {
|
||||
$names = $this->getSession()->getWindowNames();
|
||||
if (count($names) !== 2) {
|
||||
throw new DriverException('Expected to see 2 tabs open, not ' . count($names));
|
||||
}
|
||||
$this->getSession()->switchToWindow($names[1]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the current browser tab.
|
||||
*
|
||||
* This assumes it was opened by the app and you will now get back to the app.
|
||||
*
|
||||
* @Given /^I close the browser tab opened by the app$/
|
||||
* @throws DriverException If there aren't exactly 2 tabs open
|
||||
*/
|
||||
public function i_close_the_browser_tab_opened_by_the_app() {
|
||||
$names = $this->getSession()->getWindowNames();
|
||||
if (count($names) !== 2) {
|
||||
throw new DriverException('Expected to see 2 tabs open, not ' . count($names));
|
||||
}
|
||||
$this->getSession()->getDriver()->executeScript('window.close()');
|
||||
$this->getSession()->switchToWindow($names[0]);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue