MOBILE-3320 scorm: Fix sync race condition when leaving player
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				| @ -19,6 +19,7 @@ import { CoreCourseContentsPage } from '@features/course/pages/contents/contents | ||||
| import { CoreCourse } from '@features/course/services/course'; | ||||
| import { IonContent } from '@ionic/angular'; | ||||
| import { CoreNavigator } from '@services/navigator'; | ||||
| import { CoreSync } from '@services/sync'; | ||||
| import { CoreDomUtils } from '@services/utils/dom'; | ||||
| import { CoreUtils } from '@services/utils/utils'; | ||||
| import { Translate } from '@singletons'; | ||||
| @ -584,9 +585,17 @@ export class AddonModScormIndexComponent extends CoreCourseModuleMainActivityCom | ||||
|     /** | ||||
|      * Performs the sync of the activity. | ||||
|      * | ||||
|      * @param retries Number of retries done. | ||||
|      * @return Promise resolved when done. | ||||
|      */ | ||||
|     protected async sync(): Promise<AddonModScormSyncResult> { | ||||
|     protected async sync(retries = 0): Promise<AddonModScormSyncResult> { | ||||
|         if (CoreSync.isBlocked(AddonModScormProvider.COMPONENT, this.scorm!.id) && retries < 5) { | ||||
|             // Sync is currently blocked, this can happen when SCORM player is left. Retry in a bit.
 | ||||
|             await CoreUtils.wait(400); | ||||
| 
 | ||||
|             return this.sync(retries + 1); | ||||
|         } | ||||
| 
 | ||||
|         const result = await AddonModScormSync.syncScorm(this.scorm!); | ||||
| 
 | ||||
|         if (!result.updated && this.dataSent) { | ||||
|  | ||||
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