MOBILE-3320 scorm: Fix sync race condition when leaving player
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@ -19,6 +19,7 @@ import { CoreCourseContentsPage } from '@features/course/pages/contents/contents
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import { CoreCourse } from '@features/course/services/course';
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import { IonContent } from '@ionic/angular';
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import { CoreNavigator } from '@services/navigator';
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import { CoreSync } from '@services/sync';
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import { CoreDomUtils } from '@services/utils/dom';
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import { CoreUtils } from '@services/utils/utils';
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import { Translate } from '@singletons';
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@ -584,9 +585,17 @@ export class AddonModScormIndexComponent extends CoreCourseModuleMainActivityCom
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/**
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* Performs the sync of the activity.
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*
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* @param retries Number of retries done.
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* @return Promise resolved when done.
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*/
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protected async sync(): Promise<AddonModScormSyncResult> {
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protected async sync(retries = 0): Promise<AddonModScormSyncResult> {
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if (CoreSync.isBlocked(AddonModScormProvider.COMPONENT, this.scorm!.id) && retries < 5) {
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// Sync is currently blocked, this can happen when SCORM player is left. Retry in a bit.
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await CoreUtils.wait(400);
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return this.sync(retries + 1);
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}
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const result = await AddonModScormSync.syncScorm(this.scorm!);
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if (!result.updated && this.dataSent) {
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