MOBILE-3320 scorm: Fix sync race condition when leaving player

main
Dani Palou 2021-05-26 09:22:28 +02:00
parent e3f3ae187d
commit 1ac0b7a0f4
1 changed files with 10 additions and 1 deletions

View File

@ -19,6 +19,7 @@ import { CoreCourseContentsPage } from '@features/course/pages/contents/contents
import { CoreCourse } from '@features/course/services/course';
import { IonContent } from '@ionic/angular';
import { CoreNavigator } from '@services/navigator';
import { CoreSync } from '@services/sync';
import { CoreDomUtils } from '@services/utils/dom';
import { CoreUtils } from '@services/utils/utils';
import { Translate } from '@singletons';
@ -584,9 +585,17 @@ export class AddonModScormIndexComponent extends CoreCourseModuleMainActivityCom
/**
* Performs the sync of the activity.
*
* @param retries Number of retries done.
* @return Promise resolved when done.
*/
protected async sync(): Promise<AddonModScormSyncResult> {
protected async sync(retries = 0): Promise<AddonModScormSyncResult> {
if (CoreSync.isBlocked(AddonModScormProvider.COMPONENT, this.scorm!.id) && retries < 5) {
// Sync is currently blocked, this can happen when SCORM player is left. Retry in a bit.
await CoreUtils.wait(400);
return this.sync(retries + 1);
}
const result = await AddonModScormSync.syncScorm(this.scorm!);
if (!result.updated && this.dataSent) {